Numerous video games wish to scream about how a lot player alternative issues. Hindsight 20/20: Wrath of the Raakshasa talks an enormous sport about this similar factor, however, narratively, the alternatives within the sport do matter. The sport’s fight could be satisfying in spots, plus the narrative strikes at a brisk tempo. However the story is weak, shallow, and heavy-handed. Moreover, the fight and stage design are each pretty repetitive. The sport isn’t pleasing on the attention both, wanting prefer it may have been launched on the Gamecube again in 2002, with some concessions after all. It’s not unhealthy, however it’s actually not good both.
Hindsight 20/20 is all about Jehan, a person whose father was executed by order of his nation Champaner’s (or city-country, I assume. It’s not clear) king. An an infection turns folks into Raakshasa’s, mutated people that succumb to bloodlust and assault regular people. The king desires to kill all of them, however the head Raakshasa has a MacGuffin that may destroy Champaner as a result of causes. It’s as much as you to resolve what to do about all of this. There are a number of completely different endings you will get based mostly in your selections as properly.
The plot isn’t attention-grabbing and there aren’t any likable characters, to be blunt about it. Nevertheless, the alternatives you make do have each main and minor narrative repercussions. Hindsight 20/20 will get off on the unsuitable foot with this virtually instantly although. On the very starting, Jehan has to go and speak his finest buddy, who is popping right into a Raakshasa, into not killing himself. If you happen to don’t select the correct responses, he does it. This occurs earlier than you actually perceive what the hell is occurring or how precisely the sport expects you to react to such a scenario. Though, nothing like this ever actually exhibits up once more.
Minimize that man in two items
Most selections in Hindsight 20/20 boil all the way down to “kill this individual or allow them to go.” An individual you let go would possibly go on to do one thing horrible, however for comprehensible causes. The writing is simply too devoid of nuance to make any of this worthwhile, nevertheless.
One of many sport’s extra defining options is that Jehan can combat with both a sword or stun baton. Sure enemies additionally solely combat with deadly or stun weapons. You’ll be able to truly swap between them at will with out actually jeopardizing which story route you’re taking, though enemies can have completely different bits of dialogue based mostly in your selections. For example, when Jehan fights Champaner guards with out killing anybody, they virtually all the time say a variation of, “thanks for respecting our values. Your father can be proud, for he was such man.” It’s a bit foolish.
The texture of fight is completely completely different throughout the deadly and stun sorts. The sword has you hack and slash at enemies till their low-poly Lego-ass our bodies get sliced in half over swimming pools of tacky blood. The stun baton doesn’t make a lot sense, although. It does nothing for many hits and you might want to chain assaults between enemies. Hitting the identical foe twice in a row will trigger them to take no injury. The third hit in a series will trigger most enemies to flee instantly, whereas some require two of those. Chaining six hits will use an assault that hits a number of enemies concurrently.
With the sword, each sixth hit is a stronger slash that usually cuts enemies in half. Enemies drop yellow vitality known as Shakti once they’re defeated, which can be utilized to energy particular assaults that may be helpful, particularly on greater difficulties. As soon as you employ considered one of these assaults, Shakti vitality begins draining and doesn’t cease till it’s empty, which is a bizarre alternative. Jehan can even sprint to keep away from injury, which makes use of up a stamina cost. If these run out, he’ll be slowed down till it recharges.
Bop it! Push it!
The most important drawback with fight in Hindsight 20/20 is that the majority enemy encounters really feel the identical. Altering up your weapon alternative could make them really feel completely different, however the fights themselves aren’t memorable or something. Some enemies, such because the Raakshasas that throw acid on the bottom, are horrible, although. That enemy, specifically, is poorly designed and I ended up utilizing a cheese methodology to stunlock them. There are additionally a few boss battles, each of that are alright, even when they go on too lengthy and are somewhat boring as soon as you work them out.
Degree design doesn’t fare significantly better. Every gameplay space is made up of fight, puzzle, and navigation rooms. You’re taking a number of steps, combat a wave of enemies, seize a key, unlock a door, push some coloured blocks to unravel a easy puzzle, after which keep away from hazards by strolling fastidiously. Jehan can’t bounce, which appears like a missed alternative. Some platforming would have made the motion and ranges really feel much less flat and uninspired. Then once more, it might need been terrible, so possibly it’s good that there isn’t any platforming. However that’s all there may be to each final space. You discover coloured keys in rooms and open doorways till you get to the top. It’s fairly fundamental.
Hindsight 20/20 can be very brief, with first playthroughs taking about 4 hours or so. The sport randomly switched the problem to the toughest one and I didn’t notice it till I used to be greater than midway by means of the sport, so it could have taken me longer than it’ll take many. When you beat the sport, you can begin a brand new journey on the identical save file. Finest as I can inform, this isn’t any completely different from beginning a brand new sport from scratch, however some folks will wish to attempt the sport once more with the alternative selections. In my playthrough, I’m glad that my selections had been probably the most moral ones, given the conditions, however I nonetheless bought a reasonably unfavourable ending. I wasn’t invested sufficient to really care that a lot, although.
No matter its visible drawbacks, this isn’t a foul title as such. It’s not a ache to play and I did get the occasional little bit of leisure right here and there. However between the subpar story, repetitive gameplay, uninspired stage design, and poor visuals, there’s merely not so much going on here to make it value your time.
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