Let’s speak slightly bit concerning the Save the Queen content material in Final Fantasy XIV, however maybe not in the best way you is likely to be anticipating. I come right here to not evaluation the content material or to supply guides to enjoying it, however to take a look at this content material as a possible path ahead for the sport providing extra customization for numerous jobs in a purely speculative piece.
To make it completely clear, that is completely meant to be speculative. I don’t assume that that is what the builders intend to do or any type of long-term objective for the general sport, nor do I feel that is essentially the one attainable approach that customization may very well be added to the sport transferring ahead. Moderately, the thought right here is to take a look at a selected confluence of actions and specialised objects supplies an possibility that may puncture the concept that customization can’t work for the sport, or that it could in some way take away from the bespoke nature of the sport’s rotations. Everybody on board? Nice. Let’s begin with the speculating.
If you happen to’ve performed any quantity of Save the Queen content material, you might be little doubt acquainted with the essences. If you happen to’re not, you might be lacking some fundamentals and will cease enjoying it till you will have executed the analysis required to learn the way a primary gameplay mechanic work. Essences are potions that you simply pop that offer you a long-standing buff that persists by loss of life and by no means wears off till you allow the occasion or use one other essence to use a unique buff. They’re additionally fairly core to your play expertise and massively enhance your capacity to do issues, to the purpose the place some content material is difficult provided that individuals overlook or don’t hassle to convey acceptable essences.
There are plenty of essences, even except for various grades of the identical primary kind, however for the needs of this explicit train I need to concentrate on a handful of them. Not counting utility issues like Breathtaker or Bloodsucker/Beast, you will have 4 primary classes of essence:
- An essence that mainly simply makes you higher at what your function is “supposed” to do (higher therapeutic for therapeutic jobs, extra injury for DPS, extra sturdiness for tanks).
- An essence that makes you higher at what your job historically does not do (extra injury for therapeutic jobs or tanks, or extra sturdiness for DPS) with out shutting down what you usually do.
- Two essences that every let you mainly tackle one other function by shutting down your “regular” talents or massively weakening these talents (for instance, making healers mainly unable to heal however massively boosting injury) whereas giving large bonuses for one more function, anticipating you to take up the slack with misplaced actions.
The specifics of which essence is which varies. For instance, for tanks, Martialist provides injury, Guardian provides sturdiness, Savior is for therapeutic, and Irregular hacks up your well being and protection for enormous DPS enhance. In different phrases, the primary two allow you to be two completely different flavors of tank; the final two allow you to be a healer or a DPS, respectively. In contrast, magical DPS has Skirmisher for extra injury, Ordained for extra MP and therapeutic (and a bit extra injury), Veteran for tanking, and Savior for therapeutic. However you get the broad concept.
In fact, the essence alone doesn’t make up your full toolkit. In spite of everything, along with that, you choose up your two misplaced actions, which additional let you make a personalized construct. A caster, for instance, could make some large blasts with Ordained mixed with Flare Star and Chainspell. Tanks can get fairly aggressive even in Guardian with Banner of Honored Sacrifice and Font of Energy. You get the final concept.
Now, a part of what makes FFXIV fight work is that each job has a bespoke rotation and construct, and that’s necessary. However misplaced actions present a glimpse into what may very well be added to offer some customization whereas nonetheless maintaining that core rotation intact.
Contemplate the next as a chance: For every job, you choose a selected essence for it in the identical primary construct. In order for you your Dragoon to choose up a therapeutic essence and be extra of a healer, nicely, now you’re a healer. Furthermore, every essence in query additionally provides you 4 misplaced actions to decide on between, which might be modified within a relaxation space. Your essence, nonetheless, can’t be modified and not using a considerably extra arduous course of; when you make your Dragoon a Savior-essenced job, you might be caught with that for some time.
You would possibly assume at first look that, for instance, there’s no cause to decide on a Guardian essence on a tank when you could possibly simply choose Martialist, however that’s why you additionally get a collection of misplaced actions primarily based in your essence, in order that Guardian essence will get extra aggressive actions and Martialist will get defensive ones. The thought could be, after all, that you simply’re selecting between being extra defensive by stats however able to extra aggressive play… or being extra aggressive in injury whereas having extra conservative actions to make use of.
And by making the selection of essence at the very least considerably longer-term, you will have a cause to consider what you need every job to be doing and why. You’ll be at an obstacle for uncooked therapeutic as a Savior-aspected Purple Mage, however you should have Chainspell that will help you… is that sufficient? And you continue to have a cause to make use of a number of completely different jobs, because you would possibly actually get pleasure from Gunbreaker as DPS however nonetheless need a tank elsewhere.
Now, earlier than you hop right down to the feedback to level out that that is rife with steadiness issues, let me level out that I’m nicely conscious. For one factor, it could essentially flatten plenty of therapeutic toolkits down as a result of most healers have a lot of spells to heal issues in comparison with simply utilizing two for all of your heals; your therapeutic Dragoon would most likely type of be terrible at every little thing however a injury rotation. For one more, essences aren’t completely tuned anyhow, and plenty of misplaced actions are constructed round expiring after a sure variety of makes use of.
In different phrases, this proposal shouldn’t be meant to be a case the place you could possibly simply slap this into the sport and it could all work completely. You’d have to do a lot of design work to get some of these things working correctly. A few of it would by no means work correctly, and it really works partly as a result of Save the Queen content material can flatten issues right down to the purpose the place a Dragoon tanking is definitely a practical proposition.
However that’s additionally why I’m proposing this as a hypothetical and stating the ideas round it. I don’t assume that is needed and even possible; fairly, the purpose of this explicit thought train is to display that even with the bespoke points of job rotations, you continue to can make this work if you happen to’re so inclined. There are alternatives to be explored, if the builders need to.
Suggestions, as all the time, is welcome within the feedback under or by mail to email@example.com. Subsequent week, we’re going again to what we talked about earlier than and discussing what may very well be added to the sport’s numerous ranged bodily jobs.