Earlier than the 2020 Olympic kicked off, Kei Sato, a senior researcher on the College of Tokyo, told Reuters he thought the Video games can be a “melting pot” of coronavirus variants and even result in the emergence of a brand new one, however it seems “there was no probability for the viruses to mutate.”
Up to now, proof suggests the Olympic “bubble” largely labored, with an infection numbers remaining low (solely 404 circumstances have been recorded out of 600,000 exams), particularly in distinction to will increase in Tokyo itself. Brian McCloskey, the lead adviser on the bubble to Olympic organizers, stated there are a number of causes for the obvious success — a mix of a 70 p.c vaccination fee amongst athletes, organizers, and media; each day testing; and a ban on home and worldwide guests. “It is the bundle that works most successfully, and I feel that can nonetheless be the message after these Video games,” he stated at a information convention, per Reuters.
McCloskey additionally doesn’t imagine the Video games contributed to the spike in infections in Tokyo, although some consultants think it is too early to attract conclusions on that. Learn extra at Reuters.
https://theweek.com/delta-variant/1003475/why-the-olympic-bubble-likely-didnt-become-a-melting-pot-of-coronavirus | Why the Olympic bubble possible did not turn out to be a ‘melting pot’ of coronavirus variants