Why God of War Ragnarok’s Reused Assets and Animations Is a Good Thing

God of Battle Ragnarok reused some belongings and animations, however these outdated God of Battle animations really strengthen the sport as an entire.

Final week’s 2021 Ps Showcase premiered the primary trailer for PS5 game God of War Ragnarok, bringing again beloved protagonists to proceed the 2018 God of Battle sport. Whereas followers had been wanting to see Kratos and Atreus return, some had been upset to see that Ragnarok reused some belongings and animations.

Within the trailer, Kratos pushed a canoe right into a river, an animation {that a} fan had tweeted was a near-direct copy from God of Battle (2018). Many of the responses to the tweet, nonetheless, are adverse although many famous that reusing belongings and animations are frequent inside sport improvement, significantly for giant triple-A video games.

God Of Battle Ragnarok | PlayStation Showcase 2021 Reveal Trailer



God Of Battle Ragnarok | PlayStation Showcase 2021 Reveal Trailer






Reusing previous belongings advantages each the builders and the gamers, serving to to raised divert consideration to extra thrilling mechanics.

God of Battle Animations Refocuses Assets

Re-doing primary actions price invaluable money and time, which may finally delay a sport from its launch. Nevertheless, by transferring frequent motion animations, the studio will pay extra consideration to refining the true star animations of the sport.

As an alternative, builders can enhance upon the textures of the setting itself, or on the fluidity of the chain whips seen within the trailer. This ultimately results in stronger designs and interactions for the participant, and thus a stronger sport.

Moreover, the sport business is already largely criticized for its overly fast-paced “crunch” manufacturing. This methodology improves labor practices for builders, loosening their already too-tight deadlines.

The Animations Present Continuity

From a design standpoint, reused belongings additionally set up a stronger sense of visible continuity. Ragnarok is an enormous sport that introduces an entire host of recent environments, characters, and interactions for gamers. By conserving some components the identical as earlier video games, builders can preserve a visible language all through the franchise.

On condition that it’s been three years for the reason that sequel God of Battle, this additionally helps gamers get again into the rhythm of the world. Recognizable options reduce the burden of re-learning visible data. Gamers can as a substitute concentrate on the thrilling new motion in Ragnarok with out being slowed down by a learning curve.

Finally, acquainted belongings and animations profit the sport as an entire. It’s a typical labor observe that concurrently takes care of builders and the participant expertise for stronger gameplay.

God of Battle Ragnarok is scheduled to be launched someday in 2022 for the PS4 and in addition the PS5.

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