Both Rockstar The game and CD Projekt Red have made some notable mistakes over the past few years. For CD Projekt Red, here is the release of Cyberpunk 2077, Its console version is so buggy that it completely detracts from any other aspect of the game. For Rockstar Games, both recent news about a Grand Theft Auto DRAW remaster and release Grand Theft Auto: The Trilogy – The final version, has led to ridicule of games with excessive improvements and full of bugs such as Cyberpunk 2077 to be. The reputations of Rockstar and CD Projekt Red have therefore suffered, to varying degrees.
Although both companies have different histories, the ways in which CD Projekt Red has attempted to regulate its clumsy release Cyberpunk 2077 highlights some of the strategies that Rockstar Games can implement. Rockstar has a history of releasing more beloved games, though its recent emphasis on re-releases highlights more fatigue with in-game remakes. Despite that, Rockstar has built up its successful brand over the past few decades. On the other hand, CD Projekt Red wasn’t really popular until its release The Witcher 3. However, considering the recent change in reviews of Cyberpunk 2077, CD Projekt Red can benefit from a shorter development history by being less setup and better able to adapt to the needs and realities of creating today’s large-scale role-playing AAA games. now on.
Crunch’s Scary Culture
As has been widely reported by news outlets, culture crunch is a major problem in game development. Basically, crunch culture refers to the expectation of game companies that developers will work overtime near the time of a game’s release to get it done. Of course, companies like Rockstar and CD Projekt Red know that releasing a finished game is better than a buggy, unfinished game, and are encouraged for this purpose as it often means selling. more. Crunch culture thus reveals a lack of understanding of workers’ basic needs, whether intentional or not, and obliterates any sign of work/life balance.
With The Witcher 3, CD Projekt Red implemented an “optional jailbreak” model so that the developers weren’t forced to work overtime, but as the game’s release date approached, this was abandoned and the developers nonetheless also forced to work overtime. Again with Cyberpunk 2077, CD Projekt Red promised to avoid a crisis situation, but then implemented a mandatory crisis for all employees. The fake release of Cyberpunk 2077 led to CD Projekt Red promising to prioritize the health of its developers and be safe again, especially given the upcoming PS5 and Xbox Series X/S releases of the game.
Rockstar Games, meanwhile, has a long detailed history of crunch culture, and is known as one of its biggest culprits. Change management behind the scenes at Rockstar has resulted in some reports of better working conditions, but the company still has a long way to go to separate itself from the exploitation crisis. While CD Projekt Red has made many promises, the real test will be whether the company adheres to these policies against the pressure of an impending release. The Rockstar and CD Projekt Red games are large, detailed, and advanced games that take a long time to develop, and while CD Projekt Red still needs to live up to its word, it at least solves it. directly determine the culture of crunch.
Fix what needs fixing
Exploiting working conditions are rampant not only in the gaming sector but across a wide range of tech industries and this absolutely needs to be addressed, but it’s not the only factor affecting it. success of a game. Rockstar Games’ Red Dead Redemption 2, for example, has received extremely positive reviews despite reports of a mining culture at Rockstar.
As awareness of crunch culture grows, fans of the game are becoming more aware of this and aware of the culprit companies that follow. The actual playability of the release will largely determine the player’s reaction, and so CD Projekt Red has devoted a lot of effort to improving the current releases of the game first, and then working on it. on next-generation versions, while also promising to avoid bugs. Cyberpunk 2077 There’s even been a spike in positive reviews on Steam lately, which proves CD Projekt Red is really trying to fix the game.
Another factor in this positive response is Cyberpunk 2077 is a root IP. While the fake release was harmful, the updates eventually allowed players to discover the actual gameplay underneath the glitches, and it seems a lot of people really enjoyed it. However, the PC version of the game was never as bad as the console, so CD Projekt Red spent more time working on the PS5 and Xbox Series X/S versions, while allowing players to upgrade Free up this version, is a positive. sign.
When Rockstar Games released a lackluster and glitchy version of a Grand Theft Auto games, it makes the already divisible remakes more pointless. It is clear from the demand that Rockstar base the original PC versions of the game on its store, players want to play the original games rather than the messy remakes. While Rockstar has apologized for the release, it only deepens the connection between the company and former fans. don’t like being bombed recently GTA DRAW re-release trailer.
In the end, CD Projekt Red has put its entire reputation in Cyberpunk 2077, hyped the game and was supposed to really follow the Rockstar Games inspired approach of working on one big project at a time. Crunch culture is a big problem in the gaming industry, and CD Projekt Red will have to live up to its promises to really remove this negative association. The spike in positive reviews for Cyberpunk 2077 says the company is listening to feedback and is working on its various issues.
On the other hand, Rockstar Games hasn’t made a new game in years, and while re-releases (as well as outsourced some development, such as GTA: Trilogy Developed by Grove Street Games) might allow the company to move away from a crunch culture now, Rockstar must follow through on CD Projekt Red’s response: Address these issues firsthand and listen to feedback from both fans and employees.
The bug game can succeed, and players usually only find them funny and a little annoying, such as numerous memes about Bethesda and software glitches. There is a limit, of course, and both Rockstar and CD Projekt Red have reached this limit for different reasons. CD Projekt Red just needs fixing Cyberpunk, while Rockstar needs to rethink what projects they should prioritize right now.
Cyberpunk 2077 Currently available for PC, PS4, Stadia, and Xbox One.
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https://gamerant.com/rockstar-games-gta-trilogy-definitive-edition-lessons-cd-projekt-red-cyberpunk-2077/ What Rockstar Games Can Learn From CD Projekt Red and Cyberpunk 2077