VVVVVV Update 2.3 Patch Notes for August 31, 2021

Right here is essentially the most stunning piece of news for at present: VVVVVV receives a brand new replace after seven years, and it’s larger than what you might’ve anticipated.

Initially launched again in 2010, VVVVVV is a pixelated puzzle platform, the place you management a player in a dimension known as VVVVVV.

The sport has been at all times identified for its inventive gameplay and stage design, the place the player has to vary the route of gravity reasonably than leaping in an effort to get previous the obstacles.

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At present, VVVVVV acquired a model new replace. The final time that the sport acquired an replace earlier than at present was seven years in the past.

VVVVVV Replace 2.3 might be the sport’s largest replace you might ever think about. Not solely the replace fixes dozens of bugs and modifications a whole lot of issues, but in addition provides a great deal of new gameplay, visible, and Customized Stage options that you wouldn’t have anticipated in any respect.

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VVVVVV Replace 2.3 Patch Notes

The patch notes of the replace are too lengthy to listing all of them right here. We’ve solely listed the “Addition” half down under, however if you wish to try all the main points together with modifications and bug fixes, you may visit this page.


  • An choice to disable pausing when the sport loses focus was added.
  • Music now pauses when the sport loses focus.
    • An choice was added to disable this function.
  • Glitchrunner mode – a mode that reintroduces glitches utilized in speedrunning – was added.
  • Enter delay was diminished from one body to zero frames.
    • An choice was added to revert this variation, in case the player’s muscle reminiscence can be damaged.
  • Time trial outcomes and Sport Full realized to indicate the centiseconds of time taken.


  • The sport now has an choice to render at framerates greater than 30 frames per second.
    • A VSync choice was added. It defaults to being on.
  • An choice was added to provide all textual content a black define. That is off by default.
  • ACTION can now be used to skip the faux loading display screen.
  • The faux loading display screen can now be disabled.
  • An choice to have a translucent room title was added.
  • If a customized stage has a customized minimap.png, the picture will probably be used because the map within the stage.
  • An in-game timer was added.
    • It’s disabled by default.
  • [Press ENTER to return to editor] now fades out after just a few seconds.
  • The choice to provide terminals any sprite was added.
  • Computerized toggling of cursor visibility was added.

Customized Ranges

  • The power to left-click on script packing containers to edit its related script was added.
  • 7×7, 9×9, full-horizontal and full-vertical brush sizes had been added.
  • Performance for loading per-level customized property from folders was added.
  • Performance for loading ranges from zip information was added.
  • Editor playtesting ghosts had been added.
  • The Warp Zone grey tileset was added to the editor.
  • Area Station 1 tilecol -1 was added the editor.
  • The Lab rainbow background was added to the editor (out there provided that Direct Mode is enabled).
  • The power to press G to go to a room within the editor was added.
  • One-ways had been modified to recolor themselves to suit the present room’s colours.If customized graphics are in use, <onewaycol_override>1</onewaycol_override> is required within the stage file to re-enable recoloring.
  • It’s now potential to press Shift+F1/F2/F3/W to cycle backwards tilesets, tileset colours, enemy varieties, and warp dirs (that are F1/F2/F3/W).
  • The choice to press F9 within the editor to reload assets was added.
  • A menu choice to open the degrees folder was added to the degrees menu.It’s disabled if unavailable (e.g. in Steam Large Image mode).
  • The power to pick any music was added to the editor.
  • An choice to pick the earlier music was added to the editor music display screen.
  • The power to entry settings from the editor was added.
  • An choice to delete quicksaves for customized ranges was added.
  • An choice to delete all customized stage save knowledge was added.


  • The audiopause() command was added to let player ranges management audio pausing when the sport loses focus.
    • It may be utilized by doing both audiopause(on) or audiopause(off).
  • The flipgravity() command was modified to behave on the player, and to unflip crewmates.
  • The showtrinkets() command was modified to work in customized ranges.
    • It is usually mechanically saved to quicksaves.


  • Help for symbolic hyperlinks was added.
  • Help for Unicode textual content was added.
  • As a substitute of failing silently (and even crashing the sport), a number of error screens had been added. This contains trying to load a stage that doesn’t exist, saving a stage to a location that can’t be saved to, knowledge.zip lacking, and so forth.
  • The Linux and macOS binary names had been modified to easily be VVVVVV. Moreover, you now not must run the sport particularly from the listing containing the listing containing the binary, on Linux and macOS.
  • A number of command-line arguments had been added.
    • The choice to specify the bottom consumer listing with the -basedir flag was added.
    • The choice to specify the knowledge.zip location with the -assets flag was added.
    • The choice to immediately launch a stage with the -playing flag was added. If the filename particular/stdin is handed, the sport will learn the extent from customary enter.
    • The choice to move in -playassets to pick property to make use of was added. This might be helpful if a stage is handed in by way of customary enter, as in any other case the sport wouldn’t know which property to load.
    • The flags -playx-playy-playrx, and -playry had been added to set the player’s X, Y, room X, and room Y.
    • The flag -playgc was added to set the player’s gravity.
    • The flag -playmusic was added to specify the music which the extent ought to begin with.
  • XML forwards compatibility was added.


  • The power to press N to mute solely music (versus all sport audio together with sound results) was added.
  • An choice was added to separate the bind for opening the map from the bind for interplay.
  • The graphics choice to resize the window to the closest a number of of 320×240 (“resize to nearest”) was added.
  • The power to press ESC to return to the earlier menu was added.
  • In-game music and sound quantity sliders had been added.

VVVVVV is now out there on PS4, Nintendo Swap, PC, Android, PS Vita, and 3DS.

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https://www.dualshockers.com/vvvvvv-update-2-3-patch-notes-for-august-31-2021/ | VVVVVV Replace 2.3 Patch Notes for August 31, 2021


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