Vanguard Update 1.10 Patch Notes Today (January 11)

Brand new mid-season update for Call of Duty: Vanguard rolled out to all supported platforms earlier today (January 11), marking the first patch of the year with the start of Season One Reloaded.

Today’s update is a much-needed one, as the recent holiday season means no new patches have been released for either. Call of Duty: Vanguard and Call of Duty: Warzone. even though Battlefield is in much worse shape especially since the release of the new Caldera Map, weapon balance and bug fixes for Vanguard are very much welcomed.

You can check all the details about today Call of Duty: Vanguard Mid-season updates, including full patch notes, below.

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Call of Duty: Vanguard | Battle Pass season one trailer



Call of Duty: Vanguard | Battle Pass season one trailer





Call of Duty: Vanguard Update details

Sledgehammer Games took to Twitter after their holiday to announce some important changes to Call of Duty: Vanguard.

A preview of what’s to come can be seen in the tweet below, but there’s one change that, in particular, stands out among the rest, buffs for gunners and shotgun nerfs. A lot of Vanguard As players will be well aware, Shotguns are extremely overwhelming in multiplayer, while Snipers are practically unusable, today’s update hopes to change that.

Many other changes are included in today’s patch, including perks tweaks, balance changes, map fixes, etc. Check out the full patch notes for January 11th. Call of Duty: Vanguard Update further down this post.

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Besides, Sledgehammer also release a long description about how they will fight fire in Call of Duty: Vanguard. Fans can expect changes to Fire Grenades, Molotovs, etc in upcoming patches.

Call of Duty: Vanguard January 11 Update Patch

Below you’ll find the official patch notes for January 11 Call of Duty: Vanguard update, also known as Season One Reloaded.


The stability

  • Several sources of packet detonation have been identified and resolved
  • Several causes of multiplayer crashes have been identified and resolved
  • Xbox Series X players will no longer experience game crashes when CDN settings are enabled
  • Playing with keyboard and mouse will no longer result in the ‘controller needed’ message


  • The spawn logic has been adjusted to improve minimaps with higher player counts
  • Reproductive logic adjusted for Domination on the Dome
  • Spawn in Control mode has been significantly adjusted to:
    • Prevent off-map spawning on Tuscan
    • Prevent spawning in enemy sights on Bocage
    • Prevent players from spawning directly on teammates

Weapons & Equipment: Fixed some bugs

  • Kills of Attack / Guard Dogs now count towards the Panzerfaust Camo . Challenge
  • STG “Reptilian” Camo Weapon Challenge is now tracking Bloodthirsty murders
  • STG The “hunting” Camo Weapon Challenge is now tracking Multikills
  • Katana Unlock Challenge Now Tracks Accurately
  • The 3-line rifle can now be reloaded with the ZF4 3.5X Rifle Scope equipped
  • Fixes an issue that caused the “Kill enemies while they have active spy planes 5 times” challenge to track during career challenges Countermeasures
  • Fixes an issue where care packs would be out of reach when playing Armageddon on Tuscan and Daus Haus
  • The selected player’s camos will now appear in the match intro sequence
  • Locked camos and attachments can no longer be swapped for unlocked weapons
  • A bug that resulted in a missing Thread after the match has been fixed
  • A bug where “Thunderhead” in Type 100 Blueprints was hidden in the pre-match countdown has been fixed.

Weapons & Equipment: Balance Change

  • Weapons
    • M1 Garand
    • Type 99
      • Reduce target Flinch
      • Reduce ADS Time
      • Retains One Shot Kill potential for chest shots when using smaller caliber ammo
    • 3-line rifle
    • Kar98
      • Retains One Shot Kill potential for chest shots when using smaller caliber ammo
  • Bullet
    • Empty point
      • Removed damage range penalties
  • Equipment
    • Stun Grenades
      • Reduced damage of Stun Grenades in Hardcore mode
      • Reduces the time players are affected by Stun Grenades
    • Fire Grenades
  • Killstreaks
    • Mortar bullets
      • Mortar Strike duration has been reduced
      • Mortar hits per wave have been reduced
      • Fixes an issue where Mortar Barrage implementation was inconsistent
  • Exclusive right
    • High vigilance
      • A little extra delay before Perk activates after being seen by enemies
    • Dauntless
      • Grants immunity to fire and burning effects including Ring of Fire, Flame, and flames that linger on the ground
    • Consolidate
      • Reduces fire damage by 30%
      • Reduces the excessive damage of all explosives


  • Hit volleyball to improve and fix player collision issues with the map environment
  • Overall polish passes the Terminator in all maps


  • The “Seasonal Challenge” menu is now available in the Challenges tab
  • Players will no longer experience visual rank swapping between players in Private Matches
  • Goals progress bar will no longer be divided into records
  • Unintended distortion of MVP images fixed
  • The animation of continuous leveling up after the game when a player reaches Prestige 3 has been fixed
  • Shop: improved menu navigation when viewing and switching between Packages


In Zombies, the classic survival gameplay is coming to “Shi No Numa” this week with a new Void Objective for players looking to slay countless hordes of zombies, watch rounds go up, and crush weapons in my opinion. Explore Von List’s Office, a never-before-seen area filled with narrative secrets and a mysterious new portal. Upgrade your Artifacts at the Tome of Rituals, equip three new Pack-a-Punch camos, craft Warmachine and Deathmachine at Crafting Table, discover new narrative information and more.

Combat Shield also participates in reloads and Mystery Boxes, and challenges to unlock new weapons for the Katana and Welgun SMG will come to Zombies. Get a full overview of everything included in this week’s update at blog Treyarch.

Survival game

  • Nowhere
    • The survival game comes to “Shi No Numa” in the Void, accessed from Von List’s Office in Stalingrad.
    • The rounds are enhanced by defeating endless waves of increasingly difficult zombies rather than by completing Objectives.
    • After completing 3 rounds in the Void, the player must choose either Runaway or Survive. Choosing Survive will continue to spawn waves of zombies until the player chooses to run away or if the game ends when all players go down.
    • Players earn 5,000 Essence bonus for every 3 completed rounds in the Void.
    • After surviving 12 rounds in the Void, the player will receive a reward that prevents the Privileges from falling below Level II when dropped for the rest of the match.
    • The Pack-a-Punch machine is available in “Shi No Numa” while in the Void.
    • Players can return to Stalingrad to upgrade their Perks, Covenants, and Artifacts after surviving 3 rounds in the Void and can return to the Void at any time.


  • Von List’s office
    • Explore the formerly closed area of ​​Stalingrad to discover new narrative information and the portal to the Void.

New feature

  • Some rituals
    • Invest Sacrificial Hearts at the new Tome of Rituals to upgrade Artifacts up to four levels in the game.

Upgrade software

  • Frost Blast
    • Level I – Freezes Normal and Special enemies for 3 seconds while they are in the Frost Blast area for 0.5 seconds.
    • Level II – Increases Frost Blast radius by 100%.
    • Level III – Increase the number of charges from 1 to 3.
    • Level IV – Normal enemies that are frozen will be killed on damage.
  • Energy Mine
    • Level I – Stuns normal and special enemies hit by Energy Mine for 3 seconds.
    • Level II – Detonates 3 times in a row with a 0.75 second delay between explosions.
    • Level III – Increase the number of charges from 1 to 3.
    • Level IV – Increases explosion radius by 66%.
  • Aether Shroud
    • Level I – Automatic weapon reload when activated.
    • Level II – Deals 500% more melee damage while active.
    • Level III – Increases movement speed by 50% while active. Duration increased from 5 seconds to 8 seconds.
    • Level IV – Increase the number of charges from 1 to 2.
  • Ring of Fire
    • Level I – Normal enemies inside the ring take damage equal to 2% of their maximum HP per second.
    • Level II – Players in the round use ammo from the inventory.
    • Level III – Staying for up to 10 seconds increased the duration from 15 seconds to 20 seconds.
    • Level IV – Staying for up to 10 seconds increases your bonus damage from +50% to +75%.

Pack-a-Punch Camos

  • Three unique camels have been added to the Pack-a-Punch machine.
  • Weapon camo will now change in appearance with each Pack-a-Punch upgrade up to Level III.
  • Prepackaged loot weapons will display Pack-a-Punch camels after being picked up from Sturmkreigers or Mystery Boxes.


  • Battle Shield
    • Now available in Zombies and Mystery Box downloads.
    • Partially reduces damage in the direction the player faces when raised. Unbroken.
    • Protects player’s back from partial rear damage when stowed.

Weapon Unlock Challenge

  • New weapon unlock challenges have been added to Zombies for the new Katana and Welgun SMG melee weapons through Create-a-Class:
    • Katana: In Zombies, get 5 quick kills with Melee weapons in 50 different Gate Objectives.
    • Welgun: In Zombies, get 5 quick Critical Kills with one SMG in 50 different Gate Objectives.

Support Weapons

  • Warmachine and Deathmachine are now available in the Support tab at the Crafting Desk.

For more details on January 11 Call of Duty: Vanguard update, access Sledgehammer Games Website.

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