Valve pushed an enormous replace for CS:GO earlier as we speak on 16th October, lastly rolling out a repair for the long-standing water audio bug. This annoying problem was single-handedly answerable for crippling all CS:GO maps with water current on them, like Inferno, Historical, Overpass, and extra.
The essential audio bug was associated to areas with water current on them, leaking the audio of a participant strolling from over these spots throughout all the map. This was an enormous drawback for gamers because it gave away essential info, alerting the opposition of their actions and gameplan.
This bug has affected a number of skilled matches as nicely and was sport breaking as a result of its potential to change the end result of a match in sure clutch conditions.
Valve lastly fixes the long-standing water audio CS:GO bug
Valve took discover of the issue that the essential water audio bug was inflicting just a few days again, asking the CS:GO community for assist so they may higher examine the issue and work out what was truly inflicting it.
Nicely, all the assistance supplied has paid off. Valve found out that the issue was related to the spectating participant’s dying places, they have been the supply of the audio leak across the map.
This had been first identified by CS:GO consumer ‘sv1st’ final month, who had shared his breakthrough with all the group explaining how the water audio bug truly labored, and what precisely was inflicting it to happen.
In accordance with experiments carried out by the consumer to resolve this thriller, the end result that he achieved have been as follows,
When a participant runs via water in CS:GO, the sport provides that character an ‘on-water’ attribute, which mainly implies that water sounds are utilized to that individual participant’s character.
The identical ‘on-water’ attribute is utilized to a lifeless participant when they’re spectating their teammate run via water. That is executed by the sport to permit the spectating participant to listen to the water sounds as nicely.
Nonetheless, all that is from the standpoint of the spectating participant. However issues are a bit weird on the server-side. When the spectator receives an ‘on-water’ attribute, the sport robotically assigns the identical standing to their digital lifeless physique as nicely, which remains to be someplace on the map. So now, all of the gamers on the server can hear water steps resonating via that individual corpse.
Mainly, if a participant will get taken down throughout a sport they usually begin spectating their teammate operating via water, the spectating participant’s digital lifeless physique on the map will begin emitting water sounds similar as their teammate’s. That is how the footstep sound is audible throughout the map, gifting away key info.
The builders have taken care of this problem now. Skilled CS:GO gamers like Martin “STYKO” Styk, Jonathan “EliGE” Jablonowski, and extra had also spoken about this in the past.
Aside from this another modifications that have been launched together with the replace included tweaks to CS:GO maps Historical and Basalt. The entire listing of modifications will be learn by clicking here.
https://afkgaming.com/csgo/information/valve-finally-rolls-out-a-fix-for-the-annoying-water-audio-csgo-bug | Valve Fixes The Crucial Water Audio CS:GO Bug