Valve asks fans for help in fixing Dota 2 lag issue – Dota 2 News
Valve has a reputation for keeping secrets, but a senior developer asked the Dota 2 community for help with a new feature.
On July 15, a senior Valve software engineer named Jeff Hill made public social media posts asking fans for feedback on a new Dota 2 feature. New lag compensation features have been added to Dota 2 but Valve needs user feedback to develop it further.
Direct information from Valve about Dota 2 or Counter-Strike: Global Offensive is rare but welcomed by the community. The most common response is simply “thank you Jeff for the contact.” Other users immediately shared their experiences with the new system including several matches featuring Quincy Crew top laner Rodrigo “Lelis” Santos.
Jeff Hill previously posted to notify users of minor patches and ask for individual user feedback. Most of his requests get little fanfare, except for a few well-timed bug fixes. Then again, it’s disappointing that a social media post about latency compensation is a legitimate moment.
Dota 2 introduces new anti-lag system thống
Internet problems are a common pain for e-sports titles. Dota 2 team matches can be decided in a split second. A flash of light at the wrong time can cost an entire match. Inconsistent input delays make these situations even more precarious.
Dota 2’s new anti-lag system hopes to stabilize input lag for players with pings below 100. Dota 2 has a bit of input lag that helps level the playing field for players at different latency levels. This buffer period may change if the player’s ping crosses certain thresholds. Hill’s new system aims to correct the input lag of a player who has an inconsistent ping experience.
Dota 2 players on a wifi connection will benefit the most from this new system. Wireless Internet is sometimes prone to bubbles and network conflicts. As always, connecting to the Internet using an ethernet connection is ideal but not always feasible.
This new feature only applies to latency below 100 milliseconds. That should be enough for the majority of the Dota 2 population but could affect players queuing for servers far from where they live. Having a low ping in the beginning will always help eliminate lag.