Valorant Update 3.04 Today (August 24)

Though Episode 3: Act II has been delayed, Riot Video games remains to be deploying frequent updates for Valorant, together with right now’s 3.04 patch.

Sadly, there’s no new content material included in right now’s replace, however patch 3.04 does carry with it loads of bug fixes. Together with a repair for Omen, who was having some points with accuracy points when utilizing Darkish Cowl.

Gamers can even discover adjustments to loads of esports options, corresponding to having the ability to see which staff referred to as for a Tactical Timeout, plus the elimination of shop interacting when in timeout.

Additional particulars on the most recent Valorant patch could be discovered proper right here on this article.

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KAY/O Agent Reveal Trailer – VALORANT



KAY/O Agent Reveal Trailer – VALORANT





Valorant 3.04 Replace & Patch Notes

Beneath you will see that the official patch notes for Valorant replace 3.04. These notes had been taken from the Riot Games website.



  • Mounted a problem the place Omen’s Darkish Cowl might journey in unintended methods
    • This Darkish Cowl bug prompted the flexibility to settle barely off from the place it was aimed. You could discover a slight change in how the smoke behaves whereas travelling and settling, however it’ll now land precisely the place the focusing on preview reveals.


  • Enhancements to Efficiency Stats and Graphs (Settings > Video > Stats)
    • Added these stats:
      • Packet loss breakdowns (separate monitoring for in/out and packet counts)
      • Add information utilization and common packet sizes
      • Packet ship/obtain price
      • Used/Obtainable Reminiscence
    • Modified show to shifting common for a number of the noisier stats the place instantaneous values aren’t as related
    • Added assist for displaying each common and max values for some stats
    • Decreased efficiency value for monitoring and displaying these stats


  • Customized Foyer player order will now persist into Agent choose screens and into the sport for observers.
  • Tactical Timeouts will now show within the colour akin to the staff that referred to as the timeout (Teal for Defenders, Crimson for Attackers)
  • Observers will now accurately see Cypher’s geared up utility in his hand
  • The white dot above a player’s head in Third-person not shows for observers
  • Viper ult will correctly show on the observer minimap
  • There’ll not be a short flash for observers when swapping player targets or swapping to gamers after projectile observe
  • You may not work together with the shop throughout a timeout to keep away from spooky vanishing weapons
  • Observers with minimal HUD enabled will correctly observe minimap toggle settings when they’re following one other observer
  • Player nameplates not persist on the display screen for projectile-follow observers


  • Improved mannequin viewer
    • We’ve improved how some objects seem within the retailer so you possibly can preview weapons of their full glory! You need to have the ability to see the weapons with all of their varied components and results correctly.


  • Mounted a bug the place, in some circumstances, player invitations wouldn’t disappear after being rejected
  • Mounted a bug the place Loopback check was not functioning, so you need to have the ability to check out your voice settings as soon as once more



  • Mounted a bug the place the Nearsight impact is eliminated once you’re killed inside smokes
  • Mounted Viper’s gas will not proceed to empty after her smokes go down if she is suppressed proper as she prompts Poisonous Display screen or Poison Cloud.
  • KAY/O will not equip skills that haven’t any prices in the event that they had been geared up and used proper after activating NULL/cmd
  • Different skills can not be positioned on Cypher’s Cyber Cage projectile whereas it’s in mid-air
  • Mounted a bug the place the buff/debuff timers didn’t present up for spectators or observers
  • Mounted a bug the place capability UI would present you the suppressed impact visuals if an ally they had been spectating on the finish of the final spherical was suppressed.


  • Mounted a problem that prompted attackers to win if all dwelling gamers died concurrently earlier than the Spike was planted (e.g., from the identical Raze Showstopper)
    • The defending staff will now win in these uncommon circumstances, since they efficiently prevented the attackers from planting.
    • Habits is unchanged if both staff outlives the opposite—an elimination victory is awarded to the staff that survives longer.
  • Mounted a problem the place turning off “Present Bullet Tracers” turned off everybody’s tracers, together with your personal.
    • Toggling the characteristic off will solely disguise your tracers however enemy/ally tracers will nonetheless be seen.
  • Mounted a problem the place some settings weren’t saved correctly
    • This affected Perf Stats & Graphs, in addition to some Capturing Vary settings.

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