Update Nickelodeon All-Star Brawl 1,000,006 Patch Notes Today

Nickelodeon All-Star Brawl received a new update today making some changes to the game.
- THAN: Nickelodeon All-Star Brawl DLC Characters Likely Leaked
It should be noted that this patch does not add such new features, but the changes consist mainly of performance improvements and bug fixes. However, there are some notable balance changes, which fans might be quite curious to know about. Here are the full patch notes of the update.
Nickelodeon All-Star Brawl | Launch trailer
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Nickelodeon All-Star Brawl | Launch trailer
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Update Nickelodeon All-Star Brawl 1,000,006 Patch Notes Today
overview
- After many requests for alternate looks for in-game characters, we’re happy to announce that alternate skins have been added for all characters!
- Hit boxes are segregated across the cast to allow for proper interpolation
- Fixed an issue with the second stick causing the wrong attack pattern when appearing in the first few frames when entering/leaving the ground
- Added spin function to up and down attacks when using second bar
- Fixed an issue that caused some matches to drop in FPS.
- Fixed an issue that prevented users from joining multiplayer matches via invitation when watching replays.
- Balance
- Korra
- 1 . neutral light
- Added grounded hitbox to reset jab
- Light reduction 1
- Korra’s Light Down’s last 1 delay reduced
- Attack to Standby frame (25 → 20)
- Increases Korra’s Light Down’s attack time by 1
- Hitstun Frame (15 → 20)
- Korra’s Light Down kill reduction by 1
- Korra’s Light Down’s last 1 delay reduced
- Light reduction 2
- Korra’s Light Down 2 foot hitbox size increase
- Hit box radius (0.9 → 1.1)
- Korra’s Light Down 2 foot hitbox size increase
- Decline
- Korra’s Strong Down hit boxes appear earlier
- Hitbox Start Frame (14 → 12)
- Korra’s Strong Down hit boxes appear earlier
- Strong dash
- Korra’s Strong Dash hit box arrives earlier
- Hitbox Start Frame (16 → 10)
- Korra’s Strong Dash hit box arrives earlier
- Light dash
- Korra’s Light Dash can now jump over opponents instead of getting stuck
- Especially neutral
- Korra Neutral’s special stun and push distance increased
- Stun Blocker (10 → 20)
- Push blocks (1 → 6)
- Korra Neutral’s special stun and push distance increased
- Up special
- Fixed Korra’s special missing hit boxes on start
- Hitbox Start Frame (16 → 6)
- Korra’s special hittun increase
- Fixed Korra’s special missing hit boxes on start
- Special discount
- Increase Korra’s special kill hittun
- Light neutral atmosphere
- Korra’s Light Neutral Air hitbox size increased
- Radius (0.85 → 0.9)
- X world distance (-1.1 → -1,2)
- 2nd X complement world (1.1 → 1.2)
- Korra’s Light Neutral Air hitbox size increased
- 1 . neutral light
- Helga
- Air relief
- Increase active frame (2 → 3)
- Added hitbox to hip
- Especially between
- Reduce initial boot time (14 → 7)
- Increase speed of angle change
- Increased overall angle coverage (50° → 80°)
- Reduced endlag after firing (17, 37, 57 → 17, 25, 33)
- Increased movement distance limit (20 units → 40 units)
- Movement time limit increased (70 seconds → 100 seconds)
- Special up
- Fixed a regression where the special fall no longer changed to normal after 60 frames
- Air relief
- Leonardo
- Universal
- Removes shoulder blows from sword attacks (Special Upgrade is not included)
- Tippers guaranteed to have the lowest priority
- Universal
- Lucy Loud
- Especially between
- Fixed a bug where it was possible to change stance without damaging the opponent (e.g. hitting someone blocking or invincible)
- Especially between
- April O’Neill
- Universal
- Fixed a bug where moves could increase the rating without damaging the opponent (ie: hitting someone blocking or invincible)
- Medium light
- Removed all body/legs hitboxes
- Added grounded hitbox to reset jab
- Light down
- Increased endlag (26 → 32)
- Increase overall horizontal coverage
- Strong Mid
- Removed 2 hit boxes from Mic (less likely to deal counter attacks)
- Strong medium air
- Removed 2 hit boxes from Mic (less likely to deal counter attacks)
- Universal
- Oblina
- Special discount
- Fixed a regression where mud could be reflected on the ground
- Special discount
- Toph
- Light in the air
- Set hitbox to fixed point in front of Toph
- Increase active frame (2 → 4)
- Light in the air
- Zim
- Light Mid Airlist
- Increase active frame (2 → 6)
- Light Mid Airlist
- Nigel Thornberry
- Special discount
- Base knockback increased (200 → 220)
- Increased knockback (300 → 340)
- Up special
- Increase jump height (12 units → 12.5 units)
- Landing on an opponent & dealing damage will cause your jump to be aborted if still in the air, even if all mid-air jumps are exhausted
- Special discount
- Korra
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