Ubisoft’s Digital and Quartz NFTs Are Unsustainable

NFT and the game appear to be set to establish an extended relationship in 2022 onwards, but the beginnings of these efforts have failed to attract general appeal, at least. When STALKER 2: The Heart of Chernobyl announced the integration of NFT with the “superman” NPC, fans reacted so back that the NFT implementation was canceled entirely within hours of the studio doubling down on its functionality. More recent are comments from Square Enix presidents and their belief in the “play to give” player base and its potential benefits. Hitherto, Ubisoft was one of the earliest corporations to dive into NFT and blockchain in a big way.


Starts with Ghost Recon Break Point, Ubisoft is pushing a beta program for “Ubisoft Quartz,” a platform designed to integrate NFT into publisher games. “Digits”, themselves NFTs that players can claim and trade, are all unique blockchain-based items in the game that each have a unique serial number, like more conventional examples of NFTs as works of art. The problem is, even beyond the inherent negative environmental impact from NFT and blockchain, Ubisoft’s NFT implementation is unsustainable. Even if this is the company’s beta/test phase, Ubisoft Quartz’s initial launch doesn’t make any sense.

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Ghost Recon Breakpoint is a weird platformer for Ubisoft’s NFTs

NFT breakpoint

For one thing, Ubisoft bets on Ghost Recon Break Point Initially to deploy such an ambitious system is a confusing concept, especially if Ubisoft is committed to its NFT/blockchain efforts. Ghost Recon Break Point was not well received upon release, the game also didn’t improve significantly after launch to the point where players returned to the game or praised any improvements.

Any opinion on NFTs in general, trying to start a form of digital game ownership in a game that received poor reception, has contributed to Ubisoft’s full AAA release schedule delayed monthly, among other issues, doesn’t align with Ubisoft’s vision of “an ever-greater connection between you and the gaming worlds you love.”

There are also the necessary prerequisites to get these Digits in Ghost Recon Break Point in the first place, as well as the problematic “ownership” terms associated with them. Between the limited time it takes to claim these Digits, combined with the need for up to 600 hours of playtime to get three NFT items in a strictly tuned release, doesn’t seem real. for any genuine NFT and/or Ghost scout fan. It’s not even too far fetched to expect that any player has logged in for around 600 hours Ghost Recon Break Point likely didn’t do it with the motive that they actually loved the game that much, especially in such a short amount of time.

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Value and ‘Interoperability’ of Numerals in Quartz

ubisoft quarts ghost back to breakpoint

Then there’s the issue of “ownership” of the Digits, which for NFTs is the expected benefit of investing in blockchain technology for gaming (and other industries) in the first place. The issue lies in the reliability of owning and empowered by Digit assets, and their variability within Ubisoft’s publishing portfolio. Ownership of Digits is still very much tied to the game’s player base, especially given the current implementation of Quartz and Digits by the publisher. The inherent “value” or “uniqueness” of the Digits doesn’t make sense as there aren’t many games that use these Digits other than strict in Ghost Recon Break Point.

Ubisoft’s Blockchain Product Manager Baptiste Chardon has specifically emphasized the potential “interoperability” of in-game assets and the ability of blockchain technology to encourage “decentralized” gaming experiences. than. Granted Quartz is still a “beta” experience, Candlestick promise This possibility with Digits has real potential, but there is no infrastructure for this to be demonstrated initially. If players even want to trade or get a single digit from Ubisoft Quartz, they still need to own Ghost Recon Break Point notwithstanding.

Without this inherent value, The digit is only available in the context of Ghost Recon Break Point and its player base. If Ghost Recon Break Point Going offline, the player retains ownership of the Digits, but they become effectively unusable, as stated in clause 10 of the Ubisoft Quartz Terms of Use. These digits can be sold on regular NFT markets, but with the caveat that these items are not usable in any game context, the value of these digits will be like any? The rarity or value of an NFT can be extremely volatile, meaning that Digits may not necessarily retain any value outside of the context of the game, although tradable elsewhere.

Then of course there are elements of anti-NFT sentiment and negative factors, like the impact of blockchain technology, NFT, and cryptocurrencies on the environment. Many NFTs and blockchain platforms, including Ubisoft Quartz and Tezos (the blockchain on which Quartz is based), are said to be “energy efficient” alternatives to most blockchain and NFT endeavors. That said, the carbon emissions caused by the machines that maintain the blockchain infrastructure are still bad for the environment.

All in all, as it stands, Ubisoft Quartz and Digits looks like a launch failure, or at least waning or non-existent interest. There’s a degree of promise in what Ubisoft Quartz is all about, based on what Ubisoft has said, but the current implementation needs a serious overhaul if it’s even going to resemble a full-blown new technology and functionality. promise.

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The source: Ubisoft

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About the author

https://gamerant.com/ubisofts-quartz-digits-nfts-ghost-recon-breakpoint-unsustainable/ Ubisoft’s Digital and Quartz NFTs Are Unsustainable


ClareFora is a Interreviewed U.S. News Reporter based in London. His focus is on U.S. politics and the environment. He has covered climate change extensively, as well as healthcare and crime. ClareFora joined Interreviewed in 2023 from the Daily Express and previously worked for Chemist and Druggist and the Jewish Chronicle. He is a graduate of Cambridge University. Languages: English. You can get in touch with me by emailing: clarefora@interreviewed.com.

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