Things We Love (And Dislike) About Sherlock Holmes: Chapter One

In addition to the recent release Judgment lost from Sega, there aren’t many recent hardware detective games for players to explore. This is where Frogwares’ Sherlock Holmes series was born. A much more in-depth detective experience than Judgment lost The series has more in common with classic point and click adventure games like Broken sword.

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Frogs’ Sherlock Holmes: Chapter One serves as both a prequel and something of a reboot to Frogwares’ animated series. There’s a younger Sherlock, an open world and a new assistant to keep Holmes’ company Chapter one is trying to appeal to a larger audience, who may have been frustrated with its predecessor’s uncompromising mechanics. It’s still a challenging detective game that will have new players scratching their heads and tapping into their reasoning abilities. Let’s see if Sherlock Holmes: Chapter One has what it takes to attract the primary audience it desires.


Love: Open World

Sherlock and Jon in Cordona

Sherlock Holmes Chapter One is the first time the series uses an open-world setting. It expands on discovery and discovery mechanics from Frogware’s Lovecraftian horror mystery Sinking City. The island of Cordona is located in the Mediterranean Sea and is divided according to different cultural sectors that distinguish the rich from the poor in the late 19th century.

The open world contains many mysteries and crimes for Holmes to discover and solve on his own. The map is a joy to explore and looks great on current generation consoles. There are moments when Holmes can overhear conversations to gain access to new mysteries or progress in unsolved ongoing cases. Sherlock Holmes Chapter One organic world and a breath of fresh air to the series. Although it’s not quite iconic, Cordona is more like Excellent LA Noire. Part of what makes Cordona so distinctive is that players get to discover and find characters that match the description based on where they are in the city. It is entirely up to the player to use their skills as a detective to put the pieces together, and much of that will be based on being as familiar as possible with Cordona and its citizens. .

Love: The characters

Sherlock Holmes Ch 1 Jon and Sherlock

This entry in Sherlock Holmes The video game series serves as a prequel and places the player in the role of a 21-year-old Sherlock as he arrives on the island of Cordona. It takes the player away from the familiar setting of Victorian London and does a great job of reintroducing the iconic detective. He is more reckless than he is for his age and will constantly find himself in awkward but interesting situations.

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The younger iteration of the detective allows Frogwares to build a new franchise around a character audience and grow with it as it moves into the inevitable second chapter. John Watson is absent from this game as they have yet to meet in the Holmes classics. However, he is accompanied by his eccentric friend Jon, who takes notes for Holmes as he solves his cases. There’s been a twist regarding Jon’s character, which some will realize pretty early on but he’s an equally compelling character. In addition, there are many memorable NPCs and suspects that help bring the experience to life.

No: Very few instructions

Sherlock Holmes

While video games that do away with handheld mechanics with too many hints and clues are commendable, Sherlock Holmes Chapter One may be too strict in this regard. On the one hand, it feels great to solve a case based on one’s merits. However, on the other hand, the game can make the player feel lost and disoriented.

There will be times when a player feels they can’t make progress with a case because the smallest detail has been missed somewhere or a pin on the board is misplaced. An optional hint system for newbies would be a useful addition, especially for those new to the series.

Loved: Main Story

Sherlock Lying concentrated on the floor

Sherlock Holmes returns home to Cordona Island ten years after the death of his mother Violet. After gathering some information from a character named Werner Vogel, it seems that his mother died in a suspicious case.

This begins an investigation led by young Holmes as he uncovers a web of deception filled with intrigue, intrigue, and corruption. Additionally, Holmes must confront his repressed memories as he piece together traumatic events from his childhood that affected him as a young adult. It does a great job of exploiting Holmes’ plot without ever feeling like the audience is retracing the old land.

Favorite: Party cases

Sherlock discovers Cordona

Break free from the constraints of the main case and spend time exploring what will reveal Sherlock Holmes Chapter Onemany sub-cases pending to be resolved. Thankfully, these are not just throwaway quests made to increase the length of the game, but satisfying challenge cases with interesting stories of their own.

Solving these cases is just as rewarding as the main ones and will take time and require the player to use their best reasoning abilities to piece together some of the game’s most difficult puzzles. Along with the main cases, the developer has promised at least 35 hours of gameplay waiting to be discovered, and that doesn’t include any new missions that could be added to the DLC at a later date.

Favorite: Playback ability


As with its predecessors, Sherlock Holmes Chapter One characteristic of the Palace of the Mind. This is where Sherlock will synthesize all his clues and reasoning abilities to solve his cases.

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Players will likely make some decisions on their first try and not be completely satisfied with the outcome even if the case is resolved. The replay value of the game manifests itself here as it will allow the player to try several different options towards different outcomes with different outcomes.

Didn’t: Battle Quest

Sherlock attacks a bandit

During Sherlock’s travels through Cordona, he will have to deal with a number of robbers’ hideouts and the police will task him with clearing them. Unfortunately, these quests will require Sherlock to take out these bandits without killing them. Unfortunately for players, these quests get repetitive and hit them very quickly.

Fighting in a Sherlock Holmes game feels unnecessary and must go on even when it’s trying to recreate the character’s Robert Downey Junior iterations. Thankfully, combat scenarios can be turned off entirely so players can focus on the story and solve the situation in an approach more reminiscent of graphic adventure games.

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