The survival game based on the sci-fi version of Dean Hall that Icarus launched this week

Dean Hall’s DayZ creator Icarus is almost ready to launch. The session-based survival game takes place on a 64 square kilometer map and has been Shown for the first time at E3 2020, where it is billed as a free game. That has changed this early year, but development continues, with a series of story videos and betas that will culminate in a full launch on December 3 for players in the US and Europe, and December 4 for the Asia-Pacific region.
Described as “mankind’s greatest mistake”, the planet Icarus is home to a wealth of wealth for those brave enough to venture to its surface and try to exploit it. Players can stay on the planet for as long as they like, build their outposts and complete missions, then return to the orbiter station periodically to resupply and prepare for even more missions. more challenging.
In one blog post from yesterday, Hall reiterated that the seven betas not only served their stated purpose of testing the game – originally scheduled to launch on August 11 – but were also “commercially successful”, having which means RocketWerkz has “the financial certainty to continue developing Icarus and distributing our planned DLC.” Hey, at least he’s been honest about what we’ve been talking about all along as a major – if not the main – reason for betas these days (ahem).
What are those DLCs? Hall says they will be called New Horizons and Dangerous Frontiers, and that they will be released next year at no additional cost.
As for what you can expect in this week’s launch, yes a separate post describes all of that, and it includes some features that beta players haven’t experienced yet, like Outposts and Tier 4 and Exotic Matter technology. Pre-order players will get 10% bonus XP for the first three days, to help make up for beta players whose progress has been cleared and you can buy games with a 10% discount for the first week.

Jason Winter, News editor
Jason Winter is a veteran game journalist who brings a lot of experience to MMOBomb, including two years with Beckett Media, where he was editor of the leading gaming magazine Massive Online Gamer . He has also professionally written for several gaming websites.
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