The Profane Dev team speaks to the mind, the last important factor influencing the world

Developed on Blasphemy go ahead and have a new update in the form of a Twitter thread from the Insane team regarding the final element of the Element that underlies the game’s mysterious world. This time, the focus is on the Mind.

The mind represents thinking, future vision and imagination, including ideation as well as intelligence. With player abilities and world lore that needs to come from somewhere, come to the five ruling elements of the universe. In typical sandbox style, they are inherently neither good nor evil, so the player’s choice is still wide open. How you approach your characters’ journey and decide what they’ll be like, what drives them, and how they use those powerful forces is up to you. These elements, Life, Darkness, Light, Instinct, and yes, Mind, affect them all.

Essentially, Mind can be useful to use to foresee terrible events that are about to happen in such a way that you can warn and prepare for them. On the flip side, you can also use it to harm by doing things like manipulating others and using powers like psychiatry against them. It all comes down to how you want to move through the world of Semisus.

In terms of design ideas for the look and feel of each element, they are guided by what each element represents and how it can be used. The mind will see or be driven by the sense of flow. In the Twitter thread describing Mind, the creative process from Profane VFX designer Victor Natan is described as Mind focused on “flexibility and connectivity” and he decided that fluid will be the symbol that inspires the visual feel of this Element. and them what its next power will be.

More information about elements and the roles they will play Blasphemy is still in development, but using Mind along with other things will expand the player’s possibilities. | The Profane Dev team speaks to the mind, the last important factor influencing the world


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