Games

The Outer Worlds 2 Could Take Advantage of These Unreal Engine 5 Features

There may be nonetheless little recognized about The Outer Worlds 2 apart from a quick teaser from this yr’s E3 convention. The primary sport within the sequence was acquired nicely by critics and gamers who loved its various worlds, fascinating characters, and comedic tone all wrapped up in an interesting RPG. The primary sport was a giant hit amongst followers that hoped to see developer Obsidian return to the style after Fallout: New Vegas, so it’s no shock that followers are excited to do all of it once more in The Outer Worlds 2.

Many followers of the sequence have been additionally excited by the suggestion that The Outer Worlds 2 may be developed using Unreal Engine 5. The reveal of Unreal Engine 5 was spectacular due to a bevy of latest expertise and options that builders can make the most of to make their video games extra lovely than ever. With The Outer Worlds 2‘s sci-fi setting and unique locales, the sport has numerous potential methods to make the most of the engine.

RELATED: The Outer Worlds 2 Will Feature a New Crew and Star System

The Outer Worlds 2’s Planets May Really feel Enormous and Alive

the outer worlds 2 avowed obsidian

One in all Unreal Engine 5’s flagship options is called World Partition. The system works by making a grid to map out sublevels of the sport’s worldto then load and unload sections within the background whereas gamers journey. The Outer Worlds 2 will undoubtedly function a wide range of planets like the primary sport, and the World Partition system might permit builders to make these worlds bigger than earlier than. The new solar system in The Outer Worlds 2 has a lot of potential, and Unreal Engine 5 may show to be an indispensable instrument for the event group to comprehend that potential.

The brand new options in Unreal Engine 5 may additionally make these planets really feel extra alive. One huge function that can contribute to that is MetaSounds. MetaSounds offers groups a devoted workflow to handle the soundscapes of their environments with extra management. This might assist the planets in The Outer Worlds 2 really feel extra alive and reactive than within the first sport, with grass crunching beneath the player’s ft and the sounds of small critters within the distant brush. Not solely will this assist the sport stand out from its predecessor, however it’ll additionally assist The Outer Worlds 2 stand out from other sci-fi games like Starfield or Fallout.

The Outer Worlds 2 May Have A Lot Extra Element

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One other advantage of Unreal Engine 5, particularly mixed with new gaming {hardware}, is how rather more element it may possibly deal with. Not solely can the engine render textures as much as 12K decision, it additionally has a brand new geometry system dubbed Nanite. The system lessens the burden on rendering stage of element so video games can import film-quality artwork and have it rendered in actual time. Whereas the visuals of The Outer Worlds have been improved with mods, the Nanite system may permit the sport to place much more element into all of its textures and fashions in order that it appears like a real next-gen title.

RELATED: The Outer Worlds 2 Announcement Trailer Is Very Self-Aware

One other system that would assist the sport look extra lovely is Unreal Engine 5’s Lumen lighting system. The Lumen system permits the lighting of scenes to be dynamically adjusted throughout play primarily based on a variety of components. These can embrace the time of day, new mild sources getting into the scene, and even fast flashes. This will assist scenes really feel extra dynamic as they react to laser bolts or the glowing of the player’s gun. These lighting results will likely be particularly nice to see if the rumors are true about The Outer Worlds 2 adding third-person perspective.

The Outer Worlds 2 May Have Nice Animations

Obsidian The Outer Worlds dialogue screenshot

Anybody who performed The Outer Worlds is aware of how a lot time is spent speaking to numerous characters. Gamers be taught concerning the sport’s world, their companions’ backstories, and may even change how they strategy quests by speaking with NPCs. Whereas the facial animations in The Outer Worlds have been greater than ample, Unreal Engine 5 has utterly overhauled its animation toolkit, which may make them even higher. Few issues can take gamers out of a sport like shoddy animations, so the brand new toolkit in Unreal Engine 5 could possibly be a fantastic instrument to assist maintain gamers immersed whereas they get to know the new crew members in The Outer Worlds 2.

The brand new animation toolkit additionally options Full-Physique IK solver, which helps make extra lifelike animations by saving and making use of totally different poses to rigs. This might assist the actions of characters really feel extra pure and lifelike, but it surely additionally could possibly be a giant boon if The Outer Worlds 2 answers the request of fans to add aliens. If The Outer Worlds 2 does add alien races, the brand new animation toolkit may assist builders design animations and actions that really feel pure even when the aliens do not adhere to extra human anatomy. The improved animation system may additionally assist the sport have much more different animations that adapt to the player’s tools or persona of enemies, which may make fight really feel extra immersive.

There is no such thing as a strategy to know whether or not or not The Outer Worlds 2 is utilizing Unreal Engine 5 till the builders make an official announcement. Nevertheless, the sport will possible be an fascinating and thrilling new entry within the sequence no matter what engine it’s constructed on. Hopefully, followers will get some news on the sport quickly, and discover out what lessons The Outer Worlds 2 learns from different entries within the style.

The Outer Worlds 2 is at the moment in improvement.

MORE: The Outer Worlds 2 Needs to Avoid Mass Effect’s Biggest Pitfall


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