A reader has some very particular concepts in regards to the follow-up to the Swap and it includes a graphics method that appears very un-Nintendo.
Until Nintendo pull one other Wii U and flop their follow-up to the Swap, I feel I’ve received a very good concept for what they may do subsequent that ticks all of Nintendo’s personal bins.
I really feel fairly assured these bins Nintendo like to tick are:
- Not giving an excessive amount of care for prime finish specs by way of uncooked horsepower (too costly).
- Some novelty distinctive side solely to them, and
- Resisting expensive Western norms like video games as a service, demand assembly provide quantities of DLC, and so forth. (as a result of, you recognize, I’m making an attempt to be reasonable right here).
So what’s the distinctive novelty I hear you ask?
Hear me out right here: ray-tracing.
Let me clarify my pondering. Nintendo may chuck a longtime, low-cost three-year-old Tegra sort system-on-a-chip, like with the Swap, however get Nvidia or AMD to incorporate a top-of-the-line ray-tracing chip and perhaps a type of physics sub-chips in addition, for additional novelty.
Let’s be actual right here, ray-tracing makes even outdated video games look beautiful.
That remake of Quake 2 reveals this off probably the most.
You don’t want uncooked polygons and energy (I’m led to consider) but when Nintendo may chuck in Nvidia’s subsequent RTX chip I feel each gamer can be bought.
From what I perceive the ray-tracing in Xbox Collection X/S and PlayStation 5 seems to be modest in capabilities.
If Nintendo actually went to city on this alone the outcomes can be stark by comparability.
It’ll be a novel promoting level solely to them on the console entrance, and past that anybody who can afford a £2,000+ PC.
Okay so subsequent you would possibly ask, how would Nintendo use this to nice impact?
Effectively, just lately I noticed a video the place some proficient individuals had injected that Tremendous Mario 64 PC port with ray-tracing and had a high RTX card run it.
The outcomes are unbelievable.
Metallic Mario now appears how Metallic Mario appeared within the pre-renders you’ll see in magazines circa 1995.
Now ask your self ‘What number of avid gamers would pay to play Tremendous Mario 64 RTX or Mario Kart 64 RTX?’
Who wants a ridiculous quantity of polygons when you may simply have, say, double what the Swap has and make it look beautiful with ray-tracing lights and a ton of physics bins to mess about with.
I’d quite see Mario fly with real-time material physics that it appears solely tech demos appear to ever use.
It’ll be wonderful, and it’ll be comparatively low-cost.
Music to Nintendo’s ears.
By way of recent new concepts this might give their improvement groups a complete new world to make use of their abilities.
Reflection based mostly puzzles, shadow Mario and precise shadow, water monsters for Zelda… who is aware of, perhaps even a brand new F-Zero with fairly neon lights. It opens artistic doorways my mind can’t comprehend however that I’m certain they may go to city on.
Barely appease disgruntled avid gamers and provides it a minimum of a 1080p display.
Chuck in a type of DLSS sub-chips and you might tick the 4K output field with out truly having the center to do it natively. Add some Pleasure-Cons that work and it’s full.
So there we’ve it. Hey presto, say howdy to the Nintendo Sparkle, bought out in every single place Christmas 2023 for £399.99.
Tremendous Mario 64 Ray-Hint Version for a Nintendo-usual-remake worth of £49.99.
Perhaps Wii Sports activities 2: Solar Glare version as a pack-in, and Nintendo have achieved it once more!
By reader Tundra_Boosh
The reader’s characteristic doesn’t crucial symbolize the views of GameCentral or Metro.
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