Klang Games developer blog-a-palooza for his growing colonial sim MMO SEEDS roll in, with a bunch of posts about cities, Seedlings, user tools and, yes, ducks. Gobs and gobs of ducks. The mysterious ducks gathered under the faint moonlight.
- We’ll start with a Summary of a recent playthrough offers a recent internal test run of the latest version of the game for those interested in seeing how the gameplay is performing so far.
- Seedlings have been known to have moods and needs, but now we are looking at their personality traits, which means that individuals will have specific responses to events. The system will ultimately affect the Seedling’s growth and relationships with others.
- Building a city in the game is more than simply having many buildings put together, like endorse this blog by developer, detailing many of the things developers consider about what a city is in SEEDS Actually.
- Of course, it’s not just about cities and their buildings. Furniture is also importantand that’s just what this developer blog is all about.
- What is a city without roads? It’s a bit weird, so luckily players will have a bit of control over how Seedlings move with the location of the roads.
- A new user portal currently working will replace the game’s current website and provide new features including a development roadmap.
- Do you want to work on SEEDS? Because Klang Games are recruiting. However, they are mostly the leading positions.
- Finally, let’s look at some errors. Specifically, there is a bug in the character backpack a little wobbly, and then various problems duck related problem, including ducks escaping from their ponds to the coast along roads, floating menacingly at Seelings and breeding in large numbers to gather in one area. For innocent reasons, sure.
https://massivelyop.com/2021/07/19/seeds-latest-dev-blogs-feature-roads-cities-house-interiors-a-new-user-portal-and-too-many-ducks/ | The latest SEED developer blogs feature roads, cities, house interiors, new user portals, and too many ducks