The first offspring feels too generic to succeed

^Stay tuned for the ads for plenty of QHD footage and our thoughts after testing the beta.
Entering the same crowded marketplace that contains giants like determination and war frameand the bodies of high profile failures like anthem, must be a daunting prospect. But Korean developers Nexon did it anyway, and the result is The first offspringan extremely “one of those kind of games” that seems to meld elements from each and every one of its genre contemporaries into a gloop of sorts.
And gloop isn’t necessarily a bad thing, is it? Everyone likes Gloop. Pudding. Ricepudding. angel joy. Dessert metaphors aside, what makes The First Descendant special is that it feels almost aggressive in the middle: almost intent on existing as the mathematical average of all these other games, rather than actively trying to carve out a niche of its own.
Hey, it might just work. People like what they like, and if that gives them more of that in a new environment without all the community cliques and endless expansion baggage that makes the other games extremely daunting to newbies, then that in itself could be niche. Last but not least, the production values are solid, making good use of Unreal Engine 5 to blast your optic nerves with more pixel-shaded polygons than they can count.
https://www.vg247.com/the-first-descendant-feels-too-generic-to-succeed The first offspring feels too generic to succeed