The Fell Court of Troy Guide

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With the release of Patch 6.2 in Final Fantasy 14, a new series of Main Storyline Quests (or MSQ for short) has been added to the game along with many other features such as a new Raid, Island Sanctuary and a new dungeon. This guide to the new dungeon, the Fell Court of Troia, will keep spoilers to a minimum while giving players details on what to expect when taking on the bosses inside.

RELATED: Final Fantasy 14 – Everything we know about Island Sanctuary so far

The Fell Court of Troia drops Item Level 595 Gear, which will be very helpful Final Fantasy 14 Players who want to improve their jobs that may not be as well endowed as their main job.

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The Fell Court of Troy Guide:

Before players can reach the first boss, they must first eliminate a few groups of monsters standing in their way. These little fry enemies don’t do anything special aside from the usual telegraph where their ability will hit. Players just need to move out of the glowing orange spot on the ground to avoid taking damage. Once they’re cleared, move on to the first boss.

Unlike most bosses in Final Fantasy 14, the first boss is just a pack of monsters called Evil Dreamers. Although they look like another group of monsters, players should be careful not to treat the Evil Dreamers as such.

First Boss: Evil Dreamer

Most of the time, Evil Dreamers don’t have too many abilities. They just need to be tanked and tripped with Area of ​​Effect abilities/spells. Once players have killed enough Evil Dreamers, another group will appear. This new group will be invulnerable while charging an attack that will hit most of the arena. Players should make sure to quickly get out of danger and move in to take out the newcomers as soon as they can be attacked. Repeat this process and another group will appear. This time the attack pattern changes and all players get a target mark on their head. At this point, players should move away from each other while getting out of the orange lines on the ground to avoid taking damage and potentially killing each other if they are too close when both abilities activate.


After dealing with this series of attacks, players can safely proceed to attack the next group of Evil Dreamers. Eventually, a large Evil Dreamer will appear in the center and begin casting an ability called Endless Nightmare. This Evil Dreamer must be killed before casting this ability or players will be instantly killed and will have to start the boss fight over. Players must also dodge the usual orange attack indicators that appear on the ground while still doing as much damage as possible. After successfully killing the boss, a treasure chest will appear and players can advance further into the dungeon.


Between Bosses – Part 1:

Aside from a scene change, there’s not much notable between the first and second bosses. Typical for dungeons in Final Fantasy 14, players will have to fight their way through groups of monsters standing in their way. As always, these packs pose no real threat.

On the way to the second boss, players should keep an eye out for two treasure chests that offer additional loot. The locations of these treasure chests are shown in the images above. Once the path is clear, it’s time for players to take on the second boss.

Second boss: Beatrice

Beatrice is a much more intense fight than Evil Dreamer, and there’s a lot for players to watch out for when fighting this boss. The first thing players need to pay attention to is their gaze mechanics. When players see a ring of four eyes appear around the boss, they must turn away immediately to avoid looking at the boss. The other mechanic to watch out for is when two lines divide space. Players must pay close attention and dodge before Beatrice’s attack hits roughly 25% of the room. She will repeat this three more times before the attack ends, and poor positioning can result in her being sent back to the beginning of the dungeon.


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In addition to this mechanic, Beatrice Hush acts on players who fulfill the tank role for the summoned party. Players just need to use damage reduction and quickly heal that player. She also uses abilities like Beatific Scorn (an unavoidable area of ​​effect spell that hits all players) and Voidshaker (which players just have to get out of before she casts it).

Eventually, as Beatrice’s health drops, she casts a more evil version of her gaze ability, which involves placing multiple rings around the room. In addition, a huge orange circle appears at the same time. As such, players must carefully manage their position so as not to see any of the rings when Gaze is activated, nor to stand in the giant orange ring at the edge of the room. If players manage to keep these mechanics in check, they will have no trouble defeating Beatrice.

Between Bosses – Part 2:

After Beatrice is defeated, a path will open behind the throne and players can proceed to the final section of the dungeon. The only thing players need to watch out for are the flying monsters that appear when the other groups of monsters are engaged in battle.

Players can see where they land as it is indicated by an orange circle with a white arrow in the middle. Standing in these is not recommended as players will take damage standing in the circles when the flying monsters land. Before confronting the final boss, players should keep an eye out for two more chests along the way.

Third Boss: Scarmiglione

Mechanically, this boss is similar to something players would encounter in a Trial or Raid. Positioning is very important as Scarmiglione’s main ability, Rotten Rampage, creates area of ​​effect fields that gradually destroy parts of the barricade surrounding the arena. He will then follow up this attack with Blighted Bedevilment, which knocks back all targets. So if players do not position themselves correctly, they will be thrown into the poison clouds surrounding the arena and die instantly. When Scarmiglione Rotten Rampage casts, players will want to avoid standing in the orange circles as they do a lot of damage. Unfortunately, this isn’t the only mechanic players have to worry about.


When Scarmiglione reaches around 60% health, he becomes invulnerable and summons a group of monsters called Necroserfs. At the same time, a bar appears on the screen that slowly fills up to 100. When the bar reaches 100, Scarmiglione will cast his spell, instantly killing the entire group of players. The only way to stop the timer is to kill the group of Necroserfs as quickly as possible while dodging the AoE fields the boss drops to try and disrupt players.

Combat continues as normal if players survive this mechanic, but they must be very careful with positioning as only a few pieces of the barricade remain at this point. Another ability to watch out for is Blighted Bladework, where Scarmiglione stabs his blade into the ground and unleashes an attack with enough range to cover most of the arena. Get out of the orange field as quickly as possible to avoid big damage. If players are able to keep up with this boss, they will have no trouble taking it down and clearing the new dungeon.


Final Fantasy 14 is now available for PlayStation 5, PlayStation 4, Mac, Steam and PC.

MORE: Final Fantasy 14 introduces the beloved villain as a collectible minion in a new event

https://gamerant.com/final-fantasy-14-the-fell-court-of-troia-guide/ The Fell Court of Troy Guide

TaraSubramaniam

TaraSubramaniam is a Interreviewed U.S. News Reporter based in London. His focus is on U.S. politics and the environment. He has covered climate change extensively, as well as healthcare and crime. TaraSubramaniam joined Interreviewed in 2023 from the Daily Express and previously worked for Chemist and Druggist and the Jewish Chronicle. He is a graduate of Cambridge University. Languages: English. You can get in touch with me by emailing: tarasubramaniam@interreviewed.com.

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