The Elder Scrolls Online: Looking back to 2021 and looking forward to 2022

Well, what a year. I’m still trying to wrap my head around everything that happened, not just in gaming but in life. One of the games I played the most in the past year was Scrolls online. Are from Flames of Desire New Champion Points system for Black wood Introduction chapter on Companion and Mark of Effort. ESO has kept things interesting. But what works and what doesn’t? Let’s take a quick look at where things are now and the extent Land of the Dead The DLC completes the year-long storyline.

The Flames of Desire DLC and Update 29 introduced Champion Point System 2.0. A necessary update for veteran players who have limited their CP. While the new system cuts the constellations down to three, the total number of nodes that can use the points has increased. CP limit was also increased to 3600.

So far, I still like the new system and want to see how it develops further over time. I’ve got specific buttons that I choose for every build. It’s nice to see the developers make further tweaks when Black wood Chapter has been released.

ESO 2.0 Champion Points System

Unfortunately, CP 2.0 did not achieve what I personally hoped for. When playing an MMORPG, I always like the feeling that my character is progressing in a meaningful way. While CP 2.0 certainly adds a lot of power to your character, in the long run, point-by-point increments won’t take away the itch of that progression. I expect the new system to continue to grow in 2022 as it has a lot of potential.

When the Companion was released with Chapter Blackwood This year, I was surprised to find that it scratched the progressing itch for me at first. I enjoyed doing the short intro quests and having them level up by my side while on the quest felt great. Unfortunately, The Companion wasn’t quite what I expected. But has the potential to be something more.

Mirri Elendis and Bastian Hallix don’t suit me as a player. While their initial intro was interesting, they didn’t have any other links to the story or an existing relationship with my character. It feels like they’re more of a bandmate/next-door than real friends. If I think about it too much from a narrative perspective, I feel guilty dragging one of these two to fight Daedric Princes. Mirri even kept making comments about how everything always turns into a fight.

In the end, having a companion just becomes additional damage or healing that I can reach on quests and who I accidentally click when they get in the way. The reduction in companion gear is also hardly exciting. More than half of the companion gear traits can now be dropped from the game and, in my opinion, won’t be missed. Quick sale items are the only thing I tend to stock up on.

Elder Scrolls Online

Seals of Endeavor was a surprise for me upon its release Black wood. It was great to see the system implemented, but my initial small concern proved somewhat valuable. While it’s nice to see daily and weekly completion announcements, the amount of seals required to purchase anything interesting is substantial. I tend to forget stamps exist most of the time, and one day I’ll be pleasantly surprised when I can afford something interesting. It’s not a system I try to actively participate in unless I have nothing else to do.

The plot, environment and voice acting are all on the right track. Zenimax has maintained the quality of its content this year, even with all the challenges in the world today. Lyranth and Eveli Sharp-Arrow’s return from previous storylines has been welcomed and well executed. While I didn’t find this year’s story quite compelling, it was interesting.

In November, the last DLC of the year, Land of the Dead, has been released. I found it effectively ended the story but was somewhat unsatisfactory. Even so, there were some great quality of life features introduced in Update 32. Dropping selected item sets, players can get the drops they’re missing from the dungeons for the set. equipment easier. Weapon system, allowing players to quickly swap between the gear they have in their inventory. Gear sets and monster sets can now work again. The other mechanical changes typical to each Update also feel good, and the combined stats for the device are now standard. I’m very interested in hybrid builds on open world quests, but I’m not sure how valid those builds will be in the trial. Some of the new gear sets are fun to use in new builds as well, I’ve been using quite specifically the Hexos’ Ward on three different characters for an extra damage shield.

Elder Scrolls Online Fargrave

I have mixed feelings about Land of the Dead DLC. It includes two main amusement parks, City of Fargrave and Deadlands. Fargrave’s layout is interesting with an area of ​​squares, markets and rows of rundown houses. Once I was able to navigate my way around the narrow streets, it felt a bit unfinished and sparse. I’m not sure if the size of the city was reduced for various reasons during development, but I do expect Zenimax to expand it in future content as it is mentioned in the storyline that A city can be shaped by the people who live in it.

Elder Scrolls Online Deadlands

The Deadlands themselves are fine and serve its purpose as an area. I’m actually more impressed with the different dungeon environments this year. I find environmental hazards, such as random lightning bolts and powerful wandering enemies, to be inevitable. Even so, they looked very dangerous and that added to the atmosphere along with the beautiful setting.

As for game mechanics, one system I’m looking forward to is this year’s Oblivion portal that can randomly spawn in new areas and for the first time through a system that’s really fun. Then they could have been removed from the game, and I won’t miss them. I was expecting portals to be dynamic content, but you always run through the same map to get to the final boss. The quest to charge the Lucent crystals at certain parts of the story is also more tedious than a puzzle/challenge to solve. In the end, the DLC’s climactic fight feels lackluster. Players have done this type of meet/beat story many times, and this feels like a somewhat implausible version.

Arox ESO

ESO is an MMORPG and the story is happening on rails. Even if you make certain choices along the way, your character will eventually arrive at the same location. Give me Land of the Dead DLC, you really feel those rails. What saved it was the characters. Return of Divayth Fyr from Clockwork City DLC, The Anchorite, Sister Celdina, Madam Whim, and of course Arox the Mutilator. Introducing and interacting with these characters improves the story experience greatly. The developers have always done a great job with some of the characters that I want to learn more about each of them, and I’m a bit sad when a story/mission ends that they’re in.

Overall Zenimax this year had a good outing with ESO, but mainly for them to implement new systems, improve quality of life and keep content quality stable. This year’s DLC and Chapters just add more content to explore. Give Land of the Dead Especially for the DLC, I feel the developers are a bit tripped. But the memorable characters save it, and they effectively end the storyline, even if it’s a bit unsatisfying.

If you’re a player looking for a battle system overhaul or a fix/improvement for PvP, there’s nothing there yet. If you don’t like ESO’s basic combat system, I don’t expect any major changes in that area as many other players seem to enjoy it. On the PvP front, I’m hoping a little more that we’ll see some improvements by 2022.

inside Studio Director’s Letter: Retrospective 2021 Matt Firor indicated that they would rather tell a more traditional “Elder Scrolls” story in 2022 than an “apocalyptic invasion”. I think pausing the storylines that ended the world would be a good change of pace and maybe we could get more DLC content like Orsinium tells a great story with some Tamriel-centered world-building elements.

I think in 2022, Zenimax has a great base to start with new systems being deployed in 2021. While my wish list for ESO includes several things: continued development of CP 2.0, a new race… Maormer (Sea Elves), new classes and magic crafting. In fact, I would be happy with small improvements to the current system, a great story, and a few new companions.

I would love to see the old characters we form relationships with from previous adventures done as companions. It’s possible that the developers might have a flag in the system so when during certain missions a particular companion cannot be summoned due to their participation in the story. After all, who doesn’t want to adventure with Eveli or Arox.

What do you want to see in ESO for 2022? Let me know in the comments section. The Elder Scrolls Online: Looking back to 2021 and looking forward to 2022


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