I really feel as if we’ve heard hundreds of arguments about shifting demographics within the MMO trade. The prevailing knowledge is that many avid gamers “age out” of the style or a minimum of some corners of the style, that their altering life priorities – jobs, homes, spouses, kids – make taking part in sure old-school, time-intensive, grindy video games unpalatable.
However my husband was musing the opposite day that the true shift isn’t in priorities or time in any respect however in what individuals want from the video games themselves. “The demographics of the style preserve altering and the style isn’t maintaining with that,” he stated. “Children have few actual accomplishments, so after all video games that make youngsters really feel as in the event that they’re attaining one thing for his or her arduous work had been compelling. However age typically brings real-world accomplishments, so MMOs’ achievement choices lose their luster. It’s not about casuals vs. hardcores; it’s a couple of style whose major viewers now not wants the sense of accomplishment some MMOs are promoting.” His considering was that the “OG” MMO gamers are nonetheless round; they’re simply taking part in totally different MMOs with totally different hooks from what they wanted 20 years in the past, or they’re hanging round taking part in MMO-adjacent titles ready for MMOs to supply them what they want 20 years later.
Do you suppose there’s been a demographic shift in who performs MMOs? What do you suppose is behind it?
https://massivelyop.com/2021/08/10/the-daily-grind-has-there-been-a-demographic-shift-in-who-plays-mmos-and-why/ | The Day by day Grind: Has there been a demographic shift in who performs MMOs, and why?