The Daily Grind: Do you *really* want MMOs to be constantly changing and evolving?


On Napyet’s podcast last year, I talked in regards to the variations between SWGemu and SWG Legends, each Star Wars Galaxies emulators with very totally different objectives. I argued that whereas I cherished SWGemu for its preservation objectives, it was by design a server that was by no means going to march ahead in time or see main modifications. Legends, in my estimation, was definitely worth the NGE’s many faults as a result of it seems like enjoying a manufacturing server with plenty of modifications regularly.

And but, typically I’ve to query whether or not change is de facto what I need. For instance, I’ve caught myself whining about some latest modifications, like the truth that factories have a brand new experimentation line (which means tens of 1000’s of outdated factories on the server at the moment are rubbish). That is, objectively, an extraordinarily good change for the sport. It ought to’ve been carried out in 2003. It is smart, and it’s a welcome addition for Architects. As a developer, I might’ve supported it enthusiastically. As a participant, although, I’m nonetheless kinda pissed that I’ve to junk 300 outdated factories off my distributors!

Do you actually need your MMOs to be always altering and evolving?

blankEach morning, the Massively Overpowered writers crew up with mascot Mo to ask MMORPG gamers pointed questions in regards to the massively multiplayer on-line roleplaying style. Seize a mug of your most popular beverage and take a stab at answering the query posed in immediately’s Daily Grind!


The Daily Grind: Do you *really* want MMOs to be constantly changing and evolving?


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