The developer of recently-released cyberpunk-themed RPG-shooter The Ascent has mentioned it is engaged on a repair after gamers found the PC model lacks DLSS and ray tracing on Sport Cross, however not Steam.
The Ascent, revealed by Curve Digital and developed by Neon Large, got here out this week (take a look at our review to see what we thought) on PC and Xbox One and Xbox Sequence X and S, with a day-one launch on Xbox Sport Cross.
Gamers quickly found the Sport Cross model lacks a few of the graphics options of the Steam model. Particularly, the Sport Cross model doesn’t assist Nvidia’s DLSS (Deep Studying Tremendous Sampling) tech, and ray monitoring merely does not work.
DLSS is a tech unique to Nvidia graphics playing cards that makes use of deep studying to upscale lower-resolution photographs to a higher-resolution and increase framerate.
“We’re engaged on bringing them as much as parity,” Tor Frick, co-founder of Neon Large mentioned to questions on this on Twitter.
“It’s being checked out, with the intent of fixing it/bringing it to parity with Steam throughout the board,” Frick mentioned in one other tweet.
“We’re working with our companions on addressing this as quickly as we are able to!” reads one other tweet by Frick. “Construct processes are completely different for the 2 variations, not only a storefront swap.”
The Ascent doesn’t assist ray tracing on Xbox Sequence X or S – it’s a PC-only function, Frick confirmed in an interview with wccftech revealed earlier this week.
Neon Large is an indie developer made up of 12 folks primarily based in Uppsala, Sweden. Digital Foundry took a look at The Ascent this week.
https://www.eurogamer.internet/articles/2021-07-31-the-ascent-dev-on-the-case-as-players-discover-pc-version-lacks-dlss-and-ray-tracing-on-game-pass-but-not-steam | The Ascent dev says it is on the case as gamers uncover PC model lacks DLSS and ray tracing on Sport Cross however not Steam • Eurogamer.internet