Tencent rolls out facial recognition tech to enforce late-night gaming curfews

Tencent has announced that it’s increasing a rollout of facial recognition tech in China to adjust to the nation’s restrictions on play-length classes for youthful gamers.

The transfer goals to develop compliance with the country’s 2019 restrictions meant to limit how a lot time minors spend enjoying video video games. Most relevantly, the foundations state that minors shouldn’t be enjoying between 10 PM and eight AM, and that play time must be capped day by day at 1.5 hours on weekdays and three hours on weekends.

In what ought to shock completely nobody who circumvented related guidelines set by their mother and father elsewhere across the globe, decided children discovered quite a few methods across the restrictions, which relied largely on using a nationwide ID system tied to the federal government’s citizen database.

Simply by utilizing a unique ID (or an grownup’s telephone), they may play into the wee hours of the night time. ID theft by younger gamers beforehand attracted nationwide (and worldwide) consideration back in 2017.

Now Tencent is increasing its enforcement utilizing facial recognition expertise in video games like Honor of Kings and Sport for Peace. “For accounts which have been performed at night time for greater than a sure time period and whose actual names are adults, we’ll conduct a key face screening,” the (Google translated) publish states.

“Anybody who refuses or fails face verification will likely be handled as a minor and included within the anti-addiction supervision of Tencent’s sport well being system and kicked [offline.]”

Tencent’s transfer right here highlights the complicated reactions many governments have taken in response to perceived harm attributable to prolonged quantities of online game play.

China’s restrictions on online game play are rooted within the allegation that extended play can contribute to myopia, whereas the UK’s Division of Well being Providers has indicated it sees a hyperlink between loot boxes and gambling addiction in younger players.

Nevertheless a 2018 Washington Publish report identified that there isn’t a lot of data backing up the hyperlink between myopia and video video games, although there may be apparently a large unfold of near-sightedness in Singapore, Hong Kong, and different Asian areas.

In the meantime a latest research from UK org GambleAware argues it did discover a hyperlink between gambling addiction and loot box mechanics.

The deployment of facial recognition expertise additionally is available in a interval the place its use is broadly on the rise (particularly in China) with privacy and racial justice advocates expressing concern over the use and refinement of the expertise.

In each instances, online game builders—together with the massively profitable Tencent—discover themselves caught in a sea of broader social change.



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