Take a look at Profane’s character creation process


NS Blasphemy The team is back with another update on the game’s development, this time all about character creation.

This latest look at the character creation follows an earlier video from over the summer where they revealed some screens and character creation plans. This time around, there’s a video showing some of the options available, and an example character showing the idle animation that another post in the Twitter thread says will be replaced soon.

The new look at character creation is still early and has limited options, but what we can get from this latest update is an idea of ​​the user interface, how information will be presented. presentation and how the options available, once finalized (or, at least, close to the final stage) will work. Of course, still unfinished, there was an extensive call for feedback on both the look and feel and suggestions for character elements to consider adding.

Developed on Blasphemy continues, and these updates from the team provide some insight into the upcoming sandbox features and structure. In recent months, we have received previews of housing system, NS Primordial Elements at the center of the power of the world and all the magical and mystical abilities that the characters will have in the lore, and even often review the development process.

When Obscene may be released in the future, these glimpses help shape what’s to come and what might be missing, as well as keeping an eye on the game’s progress. Character creation videos from over the summer showed that today’s preview is the result of a lot of work done to the additions and changes.

For more new details on character customization, as well as the development of the game, an insider joke and more, See the original Twitter thread here. Take a look at Profane’s character creation process


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