Swords of Legends Online touts 200K units sold as Gameforge insists NA server can handle player load

Easy sell.

As we famous beforehand, the NA server of Swords of Legends Online had one thing of a tough begin because the MMORPG launched right here within the west, as technical issues caused lag, login issues, and other problems. Regardless of that, Gameforge is crowing fortunately about SOLO’s debut, touting in a press release to MMORPG that it bought 200K copies in its first few days.

“We’re very humbled and grateful by the good reception the sport has been seeing from media, gamers, and content material creators,” reads a part of the assertion, which additionally guarantees that Gameforge “will proceed to work diligently with companions similar to Microsoft in an effort to make sure that we’re delivering enjoyable and immersive gaming experiences for our gamers.”

Additional context for the sport’s NA server woes was additionally supplied by Gameforge’s Vice President of Merchandise Noemi Feller, who supplied a purpose for server points whereas additionally promising that the server is now working effective and might proceed to deal with the playerbase even because it grows.

“Regardless that our international playerbase continues to quickly develop, now we have the infrastructure essential to proceed supporting them with none detriment. Extra servers should not an answer and couldn’t have resolved the problems reported for the NA server over this previous weekend. The servers are correctly outfitted to maintain our playerbase, even because it continues to develop. That is verified by the efficiency of SOLO’s EU servers, which have been operating fairly easily because the launch. The trigger was associated to community points that required motion from Microsoft.”

Feller additional identified that lag points are a separate matter and never one thing Gameforge can repair instantly, significantly for gamers in different areas who try to connect with the NA server. “Whereas we shouldn’t have plans to offer further servers in the mean time, that would presumably change sooner or later relying on the variety of group members that play from mentioned territories,” she says.

Checking in on the sport’s official Twitter, we discover that each NA and EU servers have undergone upkeep this previous Wednesday, July 14th, coming again on-line early the following morning, although some gamers within the announcement’s replies point out that lag issues are nonetheless an element.


Swords of Legends Online touts 200K units sold as Gameforge insists NA server can handle player load


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