Steam in 2020: 50 Percent More Hours Played Than in 2019

Steam has launched its 2020 12 months in Assessment, which reveals that the hours performed on Steam was 50.7% better than 2019.Steam started its 2020 Year in Review by acknowledging the COVID-19 pandemic that’s nonetheless ongoing, and famous that whereas Steam was seeing “important development” earlier than the lockdowns started, online game playtime surged when folks started staying at dwelling.

This modification led to new report breaking stats for Steam, together with 120 million month-to-month energetic gamers, 62.6 million day by day energetic gamers, 24.8 million peak concurrent players, 2.6 million new purchasers per 30 days, 21.4% extra video games bought in comparison with 2019, and the beforehand talked about 50.7% extra hours performed in comparison with 2019 statistic.The rise in folks buying and enjoying video games led to an enormous enhance of site visitors, with March 2020 seeing a 30-40% increase in total traffic related to game downloads. Cyberpunk 2077 additionally added to that server stress, with the sport breaking information for obtain site visitors with a peak of 52 terabytes per second, which doubled the earlier report. This, and a lot extra, led to 25.2 exabytes of knowledge being downloaded from Steam in 2020. For reference, an exabyte is 1 million terabytes.

Whereas Steam had introduced earlier this 12 months that it made changes to game update downloads to manage bandwidth during the COVID-19 pandemic, it has now revealed right here that “varied nations’ authorities our bodies approached us and different giant Web corporations to see how we may assist mitigate the rise in international site visitors that ISPs had been seeing, as a result of it was getting to some extent the place it was affecting folks’s capacity to do business from home and their kids’s distant education.”

Steam additionally revealed that it noticed 104 million SteamVR periods, 1.7 million first time SteamVR customers, 71% extra VR income, and a 30% enhance in VR playtime. VR sport gross sales rose 32% year-over-year, and that is not even counting Half-Life: Alyx, which added one other 39% on high of that quantity.

The Greatest Trendy PC Video games (Summer season 2020 Replace)

Controller utilization on steam additionally noticed a rise, with 46.6 million gamers utilizing a controller, 1.68 billion sport periods with gamers utilizing a controller occuring, and 452 million sport periods with Steam Enter taking place.

Gross sales had been additionally a giant a part of Steam’s 2020, and this helped result in a 36% enhance within the variety of video games that grossed over $100,000 from the 2019 Winter Sale to the 2020 Winter Sale.

In closing, Steam shared some initiatives it has deliberate for 2021, together with Steam China, person expertise enhancements, steam login enhancements, a potential revamp to the Steam Factors program, enhancements to Linux and Steam Labs, and far more.For extra on Steam’s 2020, try its list of the top-selling and most-played games of 2020.

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Adam Bankhurst is a information author for IGN. You possibly can comply with him on Twitter @AdamBankhurst and on Twitch.

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Huynh Nguyen

My name is Huynh and I am a full-time online marketer.

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