Yes Star Wars: The Old Republic the team deliberately worked to ensure that the task ended with “Cool boys don’t look at the explosion“On the Quesh. There are other things from a new dispatch from top film designer Ashley Ruhl celebrating a decade in action, but you have to admire that all the game’s tools are used to ensure your character escapes an explosion just to look cool. It’s simply fun.
Of course, there’s a lot of work to be done to ensure that the in-game cinematics work properly, especially since (as Ruhl pointed out) every cinema must also be built to account for multiple options. of the player and can’t just be built out of preset animations. Ruhl explains the process of taking a script and turning it into a complete set of animations for different sequences while taking into account elevation differences and story shifts, plus tricks used to simulate the movement of the map since the cinematic phase is “fixed” as these scenes play. Check out the full synopsis to answer all the questions you never knew about movie making in SWTOR.
https://massivelyop.com/2021/07/23/star-wars-the-old-republic-shares-the-secrets-of-the-games-lead-cinematic-designer/ | Star Wars: The Old Republic shares the secrets of the game’s lead cinematic designer