After its regular quarterly hiatus, Star Citizen is again as soon as extra with its latest Inside Star Citizen episode, and this one is all about one thing that up so far wasn’t a factor within the sport’s alpha: loot, and the discovering thereof.
CIG is constructing a loot technology system that can let the devs arrange places throughout the sport’s universe that will probably be crammed with dynamically generated loot. These places are generated through a “loot archetype” system, which makes use of a set of on-the-fly tags that enable the devs to record collectively merchandise tags to incorporate or exclude from a location’s loot pool. Every particular person tag sort will also be assigned a “weight” that can decide how probably a sure merchandise will probably be discovered. Ultimately, this method will hyperlink to the Quantum background simulation, with loot container contents altering primarily based on native occasions.
The system is presently in inner testing with a free launch window of later this yr, and primarily has weapon and armor loot objects, although the devs are engaged on increasing the system to incorporate different objects.
The second half of the video is a self-described “Oops! All VFX version” of a dash report, with a brand new take a look at thruster mud technology tech, piled particles like cherry blossom leaves being disturbed by participant ft, hit sparks flying away from ship surfaces, improved lightning results, and a “cinematic” take a look at fireplace propagation.
https://massivelyop.com/2021/07/30/star-citizen-features-upcoming-dynamic-loot-generation-system-in-latest-video/ | Star Citizen options upcoming dynamic loot technology system in newest video