Whereas the upcoming alpha 3.14 construct of Star Citizen has a lot of headline options of its personal just like the Orison touchdown space, there are different issues of notice coming as properly – specifically, some modifications to thrusters, shields, and weapons, and extra, which have been outlined in a pair of forum posts.
Shields are seeing changes between sizes one via three: Decrease measurement shields could have decrease HP however quicker regen and a single “face” (known as a bubble protect) that takes harm reasonably than multi-directional faces, whereas measurement three shields will regen extra slowly however have extra HP and have quad faces or increased. There are additionally some ship-specific tuning changes made to sure car shields.
Subsequent, vitality weapons are being modified, with each ship getting an vitality ammo capacitor that determines how a lot of that ammo may be loaded at a time and how briskly it regenerates. Any vitality weapons which might be disengaged will divert their capacitor energy to vitality weapons which might be on-line, thereby growing their ammo load and regeneration. The submit goes on to additional define how a lot vitality ammo and ammo regen completely different weapon sorts have.
Different changes within the works embody thruster tweaks to grant completely different craft sorts a way of position individuality; modifications to spice up which might be supposed to alleviate overuse by means of a capacitor cost mechanic that can exchange warmth; bigger armor HP swimming pools for numerous ship elements like wings and engine nacelles to make them sturdier and cease them from falling off simply; and a few changes to the Energy Triangle ship HUD component to make diverting energy to shields, weapons, or engines really feel extra impactful relying on participant selection.