Star Citizen discusses balancing for shields, energy weapons, ships, and thrusters coming in alpha 3.14

Whereas the upcoming alpha 3.14 construct of Star Citizen has a lot of headline options of its personal just like the Orison touchdown space, there are different issues of notice coming as properly – specifically, some modifications to thrusters, shields, and weapons, and extra, which have been outlined in a pair of forum posts.

Shields are seeing changes between sizes one via three: Decrease measurement shields could have decrease HP however quicker regen and a single “face” (known as a bubble protect) that takes harm reasonably than multi-directional faces, whereas measurement three shields will regen extra slowly however have extra HP and have quad faces or increased. There are additionally some ship-specific tuning changes made to sure car shields.

Subsequent, vitality weapons are being modified, with each ship getting an vitality ammo capacitor that determines how a lot of that ammo may be loaded at a time and how briskly it regenerates. Any vitality weapons which might be disengaged will divert their capacitor energy to vitality weapons which might be on-line, thereby growing their ammo load and regeneration. The submit goes on to additional define how a lot vitality ammo and ammo regen completely different weapon sorts have.

Different changes within the works embody thruster tweaks to grant completely different craft sorts a way of position individuality; modifications to spice up which might be supposed to alleviate overuse by means of a capacitor cost mechanic that can exchange warmth; bigger armor HP swimming pools for numerous ship elements like wings and engine nacelles to make them sturdier and cease them from falling off simply; and a few changes to the Energy Triangle ship HUD component to make diverting energy to shields, weapons, or engines really feel extra impactful relying on participant selection.

supply: official boards (1, 2)
Longtime MMORPG players will know that Star Citizen was initially Kickstarted for over $2M back in 2012 with a deliberate launch for 2014. As of 2021, it nonetheless lingers in an incomplete however playable alpha, having raised round $350M from gamers over years of continuous crowdfunding and gross sales of in-game ships and different belongings. It’s at the moment the highest-crowdfunded video game ever and has endured each indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has additionally been repeatedly delayed.


Star Citizen discusses balancing for shields, energy weapons, ships, and thrusters coming in alpha 3.14


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