Stories of developers achieving success beyond the wildest dreams with their new titles are generally few and far between, but 1047 Games is now in this great spot. Their upcoming free-to-play portal shooter Splitgate It’s still in open beta, but it’s already so popular that servers are at full capacity and developers have been forced to do an offline beta while they try to buy more server space to Official game launch.
NS Splitgate The beta was downloaded and played by 600,000 unique players over its six-day period. Due to its popularity, the initial beta was expanded so more players could try it out. The problem was that developer 1047 Games’ small team consisted of only four engineers, and they struggled to meet the demands of this multiplayer. The main problem is that the game’s database is set to maximum 65,536 concurrent players (for the non-programmers among you, it’s the number of values represented by 16 binary digits) and the game hit that limit yesterday.
Until the dev team can get rid of this restriction, they’ve taken the beta offline and are working on creating a queue system for when the game goes live. Those who have managed to play the beta so far will receive five rewards such as “a token of appreciation”. 1047 Games co-founder Nicholas Bagamian said:
So far, our community has been very pleased and understanding of our downtime as we work to release the various bottlenecks that have occurred as more people join the game. We are a small, growing team and are working around the clock to ensure that the transition to launch is as smooth as possible so that as many people want to play can join in without problems. what subject.
Splitgate Will be fully released on PlayStation 4 and PlayStation 5 on July 27, and will allow cross-play with players on PC, Xbox Series X/S, and Xbox One. At launch, the game will feature three new arenas, a Showdown game mode, skins and loads among new content that players won’t see in the beta. The team hopes to remove the database limitations by the time the game launches. Despite these issues, 1047 Games’ other co-founder, Ian Proulx, expressed gratitude for the game’s reception:
I would like to sincerely thank all the players who had the opportunity to join our game. From small beginnings as a student project when we were in college to today where we are on track to launch two generations of consoles, this is a dream come true for me and is the result of the extremely hard work of everyone at the studio. I especially want to thank our loyal PC players who have been with us since our game first launched on Steam. We can’t wait to keep repeating on Splitgate and grow the game together with our growing fans.
https://www.playstationlifestyle.net/2021/07/24/splitgate-beta-success/ | Splitgate Open Beta Becomes So Popular That Servers Fill to Capacity