Sony working on a Haptic Feedback System specifically for players

A new Sony patent suggests that the hardware developer may be preparing to include haptic feedback in games that weren’t designed for DualSense.


ps5 dualsense

The haptic feedback system was initially sold as one of the biggest selling points for Sony’s The PS5 console and DualSense controller promise a unique experience compared to other peripherals. However, the effect of haptic feedback in DualSense depends a lot on whether the game developer designed any given title around this dynamic play experience.

A recent patent from Sony could indicate that the hardware developer is looking to introduce a way for the DualSense controller to personalize haptic feedback to the player in addition to the game developer’s input. This could make smaller indie titles and the huge library of backwards compatible PS4 titles more interactive on PS5 than playing on other systems.

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The patent itself looks specifically at finding interactive quests in the game and creating a haptic response based on what’s happening and what the player has to do. This new system will also determine the type of response based on information in the player profile, which can be something as simple as the player PS5 settings for haptic feedback or as complex as their previous playing experiences. It seems that the main purpose of this software is to guide the player towards interactive missions or through parts of the game through haptic feedback.



sony haptic patent figure 1

If this system can build a procedural haptic response based on both how the player plays and what is about to happen in the game, this could go towards improving the experience of all games. play on PS5. The improvements could also go towards backward-compatible PS4 games on Sony’s new console, such as those available through PS Plus collection and monthly titles included. It’s not clear if this software will be able to port DualSense games to PCs played with a controller, but it looks like it could have a bigger impact on older titles, cross-system releases and indie games without haptic feedback. .



sony haptic patent figure 2

Considering the filing date of this patent, this system may not be available for next PS5 update, but it could still come in an update further in the future. Regardless, the impact of procedural haptic feedback could be huge in creating one of the biggest selling points for the PS5, expanding to even more titles. If the backward compatibility library of PS4 games could be provided with haptic feedback going forward, then Sony could have plenty of titles that make best use of DualSense’s greatest feature.

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Source: WIPO




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