Sony Wants to Make In-Game Injuries More Realistic

A not too long ago found Sony patent describes an concept for extra precisely representing accidents to limbs in violent video video games.

bushido blade leg slash

Online game violence has been everpresent since Mortal Kombat and the FPS growth of the 90s. But regardless of the saturation of ultraviolence in AAA sport improvement, expertise surrounding the depiction of violence hasn’t modified a lot. Mortal Kombat has X-Ray attacks, Doom has executions, however typically talking, enemies take injury with out it impacting their efficiency, after which they die. A newly printed patent from Sony, nonetheless, seems to be making an attempt one thing new.

Revealed in July, Sony Interactive Entertainment‘s patent is titled “Simulating Movement of Pc Simulation Characters to Account for Simulated Accidents to the Characters Utilizing Present Movement Mannequin.” It is definitely descriptive. The essential concept for the patent is that an injured physique half will trigger a metamorphosis in a personality mannequin that forces it to maneuver as if injured. There’s even a element famous that the injured character’s facial features will change primarily based on the harm’s severity.

RELATED: Sony Patent Could Help Gamers Improve Their Skills

A chart within the patent supplies a fundamental breakdown of how accidents could possibly be depicted in video games. It begins with an harm, after all. Afterward, the injured a part of the character shall be modified, both given further or much less size/weight. Consider it as if the injured half is handled as being severed or as useless weight the character has to hold. The character mannequin’s skeleton then has “hyperlinks” added to it, in order that unhurt parts of the character can nonetheless transfer regardless of the harm. If “stress” is then utilized to those new hyperlinks, a “damaging reward” happens — like strolling on an injured leg and tripping, or dropping a sword after making an attempt to swing an injured arm.

sony injury patent chart

Clearly, how such an concept could possibly be carried out in a sport might change dramatically between builders. It is one factor to deal with a character model as a collection of hyperlinks and joints that may monitor whether or not they’ve been injured. It is one other to create significant “damaging rewards” that really feel significant whereas nonetheless complementing gameplay.

Sony’s concept is not fully distinctive, after all. There are a variety of video games which have handled accidents to particular physique elements in intelligent methods all through the years. The Soldier of Fortune franchise allowed gamers to shoot off enemy physique elements over 20 years in the past. Even older, the Bushido Blade preventing sport tried to realistically seize limb accidents from weapons.

Regardless, it will be very thrilling to see huge video games like what Sony produces to attempt to do extra with dynamic accidents in violent video games. Whether or not it is purely for AI enemies or for playable characters in a multiplayer sport, Sony‘s patent is a promising concept.

MORE: Sony Could Be Adding Smells To Future Gameplay Experiences With New Patent

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About The Writer | Sony Desires to Make In-Recreation Accidents Extra Practical


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