Shark Week is coming to Rust, forever

The Discovery Channel’s Shark Week is coming to an end for US viewers today, but don’t worry – there’s a lot more to come from, at least if you’re a Rust player. The survival game There are a bunch of new features on the horizon and among them is a major underwater overhaul to add more sharks, as well as some tools to deal with them.

Rust’s sharks don’t have any pictures to share yet, but Rust is brave YouTuber Shadowfrax there’s a video that goes into a bit of detail on what’s going on in the next updates. He speculates that sharks will likely be restricted to specific areas in the ocean, and in any case a great way to avoid sharks both in Rust and in real life is to simply stay on dry land. .

However, if you find yourself facing a shark, you’ll want to have a delicious shotgun with you. These are also coming to Rust, and as Shadowfrax notes, they fill an important gap in Rust’s arsenal by being able to shoot underwater. As you will remember, this is where the sharks tend to be.

Here is a summary of Shadowfrax:

Thumbnails on YouTube

Rust is also adding the long-awaited solo submersible, where you’ll conveniently be able to sail into the ocean depths without being gnawed by sharks. Down there, you’ll soon be able to explore abandoned underwater labs, home to lunar pools where you can place your sub.

Of course, exactly how these abandoned labs actually became an open question.

It’s still about three weeks before the next scan, but Shadowfrax notes that you’ll also see some nice quality-of-life improvements to the electrical system, some new modder items, and a Rustige egg with a little gilded oil inside.

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