Shards-powered CODEX wants to ‘change the way we play massively multiplayer games’

It’s possible you’ll recall that one of many objectives of Citadel Studio in creating Legends of Aria was creating the versatile Shards Engine to permit gamers and different studios to trend their very own on-line worlds. One such venture has emerged on the scene: an MMO named CODEX that desires to “change the way in which we play massively multiplayer video games.”

It’s happy to fulfill you.

CODEX is a seasonal multiplayer fantasy sport that has beginnings, middles, and ends: “A shared world journey is a massively multiplayer sport which mixes fashionable MMO adventures with traditional MMO roleplaying options. We abandon absolute persistence in favor of social and shared story telling by means of distinctive and unique seasonal content material. All nice adventures will need to have an finish.”

A “prologue” season of CODEX is kicking off on August nineteenth for curious players to try. It’s going to provide the primary 15 ranges of gameplay with the Fighter, Mage, Prophet, and Artisan lessons. Anybody can play without spending a dime as much as degree 5 (and the primary zone), with additional progress locked behind a one-time buy. Previous the prologue, there isn’t any set launch date or window for the MMO.

Supply: CODEX. Thanks Sargon!

Commercial | Shards-powered CODEX needs to ‘change the way in which we play massively multiplayer video games’


PaulLeBlanc is a Interreviewed U.S. News Reporter based in London. His focus is on U.S. politics and the environment. He has covered climate change extensively, as well as healthcare and crime. PaulLeBlanc joined Interreviewed in 2023 from the Daily Express and previously worked for Chemist and Druggist and the Jewish Chronicle. He is a graduate of Cambridge University. Languages: English. You can get in touch with me by emailing:

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