Roguebook review |

I’ve by no means actually gotten my head round deckbuilders. I’ve performed just a few through the years, like Hearthstone, Gwent, and Slay the Spire. However the easy reality I’d fairly not admit is that I don’t have a lot of a head for ways. I’d fairly arm wrestle than play chess. Roguebook appears to be aiming nearer to the center floor between technique and strong-arming, although it nonetheless stays a lot nearer to the previous.

Abrakam Leisure are higher recognized for his or her Faeria collection, which in equity isn’t a far cry from what’s on provide in Roguebook. However right here, there’s a particular sense that Abrakam have taken what they know and tried to use a level of newness. A whole lot of it really works, however a few of it doesn’t.

Roguebook: Flashes of brilliance

The roguelite component is probably not wholly recent, however it works splendidly nicely alongside the cardboard accumulating component. You’ll discover artefacts that carry ahead by runs, degree up your deck to present you extra motion factors to play with. In fact, you’ll choose up new playing cards as you play, and new decks within the type of playable characters.


You start with Sharra and Sorocco. The previous is the white-haired warrior that graces all of the artwork; the latter is a frog-like ogre. Every has their very own deck based mostly on particular person assault varieties. For instance Sharra is quick, offers heavy harm however can’t mitigate it nicely. Sirocco is harder, with extra defensive playing cards in his hand. With the intention to defend in opposition to an assault, you’ll have to play a defensive card with the character within the lead.

There are, in fact, tons and plenty of playing cards. Some help you hit a number of enemies, others solely set off as counter assaults. Enemies deal harm to the character in entrance, so a miscalculation can go away a susceptible character uncovered. As you play by the story, two different characters will be part of Sharra and could be chosen to accompany right here as a substitute of Sorocco. You may’t change out throughout a run although, so be ready earlier than you start. The one exterior allow you to’ll get comes within the type of summons. These will apply varied buffs or aids however can’t be used like the primary characters.

Storybook love

Roguebook makes you assume, that’s for sure. It is probably not fairly as advanced as some deckbuilding video games, however it has sufficient parts that you just received’t really feel cheated out of a problem. Studying when to danger an assault and when you’ll want to block is the hardest facet early on. That stated, you’ll spend as a lot time exploring the map as preventing on it.


The map is hexagonal and grid-based. At the start of every run it’s featureless save for the odd tantalising icon begging to be reached. You’ll start with a sure measure of ink, which lets you fillin the clean areas. As soon as painted, you may stroll on them to achieve factors of curiosity. From power-ups and treasure to enemy encounters and fonts to replenish your well being, there’s all the time one thing to work in direction of.

Maps have bosses, too, which you will usually be compelled to sort out early in case you run out of ink to discover with. As you progress you’ll collect expertise and objects that can stick with you even in case you fail, permitting you to develop and enhance. So many roguelites fail to adequately reward the participant. Roguebook does sufficient to maintain you feeling constructive even within the face of defeat.

Roguebook: No fairytale

It helps that it’s beautiful to have a look at. Not 1,000,000 miles from Faeria in aesthetics, the world is attractive. As you spend ink, the map squares burst into stay. Vegetation and crystal formations pop up, whereas twinkling mild results spark and flash. Enemy designs are enjoyable if not solely authentic, however the great thing about the world makes up for it. If the story did extra to seize your consideration and pull you in, the environment wouldn’t really feel fairly so wasted.


Sadly, although, roguelites aren’t usually recognized for his or her storytelling. Whereas Roguebook’s plot is okay, it’s additionally pretty run-of-the-mill. Nonetheless, the vital factor right here is the gameplay, and on this space it does excel. There aren’t many deckbuilders that supply crafting and card augmentation, however Roguebook has a complete system for it. Gems you craft from supplies you scavenge and purchase could be socketed into playing cards. These modifiers add a wide selection of various buffs and talents. They vary from easy boosts to your ink rewards to augmenting your defence or assault. It’s a stable system that provides depth the place you wouldn’t anticipate it.

On the entire, Roguebook is an attention-grabbing deckbuilder that does numerous issues nicely. It doesn’t do an awesome deal that feels new and thrilling, however there are flashes of brilliance right here and there. Abrakam know their viewers and their commerce, and it reveals within the high quality on provide in Roguebook.

Roguebook review


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