Riot tests Amumu changes to make champ ‘better in higher MMRs’ in League’s Patch 11.17
Riot is experimenting with some radical Amumu steadiness adjustments that will or could not see the sunshine of day in League of Legends Patch 11.17.
The purpose of those adjustments is to make the champion “higher” in larger MMRs, according to lead game designer Jeevun Sidhu.
To shut the hole, which Sidhu describes as a big “efficiency disparity,” the devs are including a second cost to Amumu’s Bandage Toss (Q) and pulling energy out of “different locations.”
The 2 expenses will act like Caitlyn’s Yordle Snap Lure (W) and Teemo’s Noxious Lure (R) and have an “ammo system” with a decrease cooldown and a number of expenses saved, according to Sidhu.
These adjustments—in the event that they make it to the dwell servers—will give Amumu gamers a second hole nearer. For lower-ranked gamers, lacking a Bandage Toss can be much less punishing and for higher-ranked gamers, they’ll have extra flexibility when ganking lanes and fascinating in teamfights.
In NA solo queue in Patch 11.15, Amumu had a 54 p.c win fee in Silver and a 49 p.c win fee in Platinum and above, in keeping with League stats site Champion.gg. In Diamond and Grasp, that quantity fell to 42 p.c and 17 p.c.
As for professional play, he’s barely touched. Within the LCS, LEC, LCK, and LPL this cut up, Amumu has but to make an look, according to Oracle’s Elixir.
The Amumu adjustments can be found to check on League’s PBE. In the event that they find yourself getting the all-clear by the devs, they’ll hit the dwell servers on Aug. 25.
https://dotesports.com/league-of-legends/information/riot-tests-amumu-changes-league-patch-11-17 | Riot assessments Amumu adjustments to make champ ‘higher in larger MMRs’ in League’s Patch 11.17