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Reviews on Halo Infinite

Master Chief fans have been waiting for months while 343 Industries wraps up production of the premiere version of the Halo Infinite and get the game out the door. The sequel to Halo 5: Guardian to be originally scheduled during the 2020 holiday season, but after a series of delays, it’s finally out now, in early December 2021.

Halo Infinite boasts a larger map than any previous game in the franchise, and a long list of side quests and optional activities that can keep players busy in solo or multiplayer modes. co-op (when it launches next year) for hours outside of the game’s main campaign (which clocks in at fairly typical Halo lengths). The new Halo round has a map that seems ripe for post-launch content and it will be interesting to see how this title evolves over the next year.

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For the core campaign experience, Halo Infinite definitely manages to breathe new life into the franchise with its unique combination of linear missions and Many optional side quests to explore in the semi-open world along the way. Nearly all of the game’s optional quests and objectives can be resolved in between story missions or after all of them have been completed. This allows players to power through the main story as quickly as they want (maybe around eight to ten hours for the average player on Easy or Normal difficulty) or stretch the experience and try completed almost 100% complete before entering the final story mission. The side quests give the Sheriff a chance to regain parts of the ring that the Expelled Ones control and pave the way for the UNSC to regain their place in the war they’ve lost for months.



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Many of Halo The hallmarks of the experience are still present and have been updated for the new generation of consoles (and PCs). Chief is accompanied on his quest by a new AI (see spoiled event of Halo 4 and Guardians if the need to replace Cortana is puzzling) and a human companion to take him around the new. The story has a lot to do with the events of the past Halo game and did not manage to answer many of the answers left open at the end Guardians, while still providing enough context to make sense for new players.

The story is emotional, personal, and most likely ends up causing a bit of a divide with the fan base. Specific spoilers will be avoided here, but suffice it to say we found ourselves mentally invested during the tight campaign experience and look forward to repeated replays. After the credits ended, the game’s world also made us win enough that we immediately went back to Combat End mode to go back and take the remaining FOBs (bases). work ahead) and tackle other goals that weren’t completed on our first run. The only real disappointment with the semi-open world experience comes in the form of navigating around some of the major landmarks. The map is quite large and the Chief can reach a lot of vehicles if the player successfully catches the FOB all over the map, but even with those vehicles there are sometimes nasty obstacles that hinder access next desired location. Outstanding gra photography ability useful here, but even with that technology, some obstacles are still too large for scale.



Halo Infinite Graariesshot

Throughout the campaign, the rotation of objects, thrusts, shields, and radar is a very interesting combination of tools to play with. Players need to figure out which ability is most useful for any given encounter, and sometimes quickly cycle back and forth between a few different skills as different threats approach later in the game. The only complaint about the system is that switching between each skill can sometimes feel a bit clunky compared to the ability/weapon wheel used in many other games. The transition feels equally noisy on keyboard and mouse.

Although the campaign and semi-open world experience is where multiplayer can spend the early weeks of the game in Halo Infinite, the quality of the multiplayer experience will be critical to the game’s strength and legacy of existence. A lot of players have had the opportunity to experience the multiplayer mode thanks to the open beta and the evolving experience of leveling up and passing the season. Obviously NS Infinite multiplayer experience will require some tweaking and tweaking in order to optimize player incentives and to make cosmetic rewards realistically attainable for players who don’t want to drop tons of money in real world into the system. There’s been a lot of drama in the multiplayer community already and it will be interesting to see how the game continues to evolve based on user feedback on the levels of the Consmetic and the Battle Pass.


That said, outside of the season-first leg debates, the core gameplay seems to be delivering what Halo fans desire. Some important game modes are missing at the start of the beta, but they are already in development. Existing game modes provide the expected fast-paced large and small scale battles that players have come to expect from Halo Franchising.

Halo Infinite sure to see a lot of the game thanks to its inclusion on Game Pass on day one and the campaign well positioned to impress. There’s plenty of mechanics, enemies, weapons, and backstory to keep longtime fans snickering, and the game is accessible, fun, and endearing enough to potentially win a whole generation. brand new Halo fan.


Halo Infinite Released December 8 for PC and Xbox. Game Rant was given a PC code for this review and plays the game 50% on keyboard and mouse and 50% on an Xbox One controller.

THAN: Halo Infinite players can wait a while for a proper Slayer playlist

Our rating:

4.5 out of 5 (Must see)



Featured image of Halo Slayer
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