The giant software of Farming Simulator The series has spawned a serious chunk of its subgenre over the years. Similar to Microsoft Flight SimulatorWhile there are other offerings out there, this is the one most people know about not only because of the self-serving name, but also due to other factors like familiarity, longevity, and simplicity. It is for these reasons that I have previously placed the series under a rather harsh microscope; I conclude that it seems the absence of real threatening competition is driving the giants on their way across the market.
But, Farming Simulator 22 seems to represent an axis in the studio’s process. As the longest-running entry in the series to date, the outcome of such a situation certainly shows. With lots of new features in tow and some notable upgrades, this lawn finally appears to be looking a little greener than before, although there are still some rough patches in the mix.
Crops are sharper
The immediate difference is that everything looks noticeably better. While I usually reflect on the visual fidelity of the title near the bottom of reviews, I think it’s only worth mentioning here from the jump due to some of the outstanding improvements I’ve noticed.
Farming Simulator 19 brought a big change to the lineup when it launched back in 2018, introducing a brand new lighting engine, realistic shadows, volumetric shadows, and more particle effects. So, Farming Simulator 22 built on top of that making everything look cleaner, sharper, and more detailed. The textures on the board are very detailed; include smaller elements like landscape objects that you won’t notice.
But of course, the main stars of the show are the machines in action. This series has long prided itself on having highly detailed, highly detailed models, and that was no different this time around. There’s more subtle attention to detail to create a more realistic look, such as lights that fade out as they switch between modes, in addition to looking a bit more prominent. When doing fieldwork, the different particle effects are also richer. The dust and soil that is pushed up by the tiller as it is dragged through the soil has more depth, making it look more 3D.
The fields themselves also look more 3D, in addition to other SFX like peas spewing from combine harvesters, dust rising from tires and farming tools. When the machine is covered in dirt, even it has a strangely pleasant appearance.
Wind simulation has also been kicked off a few knots (pun intended) with dynamic winds that are clearly visible as “waves” whip through tall crops in the field. However, some weather effects such as rain still seem possible; the shower looks nowhere near as powerful as in titles like Microsoft Flight Simulator and Forza Horizon 5.
Advanced presentation also applies to sound design. With my headphones, I’ve noticed that the engine sounds have more variation and “boom” to them, making these big machines sound more powerful and engaging than ever. However, some of the engine sounds still missed, like the sound of a pickup truck. Another odd thing I’ve noticed has to do with transform effects. For example, the echo will be much more prominent when driving in enclosed areas such as under a shed or in a garage; a very nice touch. However, the line between getting in and out of that environment was harsh. The same applies to ambient sounds such as vehicles in the distance; The transitions are harsh, with “pop” sounds in and out as the distance changes. I have to admit that these worries are petty. But considering how much attention to detail has been put into other areas like texture work, VFX, and animation, less desirable areas like these will come out more than they already do. in the previous entries.
That being said, Farming Simulator 22 definitely more than another graphic bump. Having kept it in storage for three years instead of the usual two, Giants has used the time to implement some appropriately expansive new gameplay mechanics that add more depth to the experience than ever before.
The winds of change
Dynamic seasons are definitely the highlight of this release. This functionality has been around for years now, but is just a community mod. Its popularity was eventually acknowledged by the Giants, who made it a real feature. Right from the hop, you’ll begin your farming journey at the end of summer and are immediately introduced to the limits of working with this new mechanic: the crop calendar.
Like in real life, in the game plant in Farming Simulator 22 comply with atmospheric changes. Therefore, there are specific growing and harvesting times spanning a year in the game. In this case, sims start getting players in August, with canola being the only plant that can be grown. Its harvest season, however, did not come until several months later.
Thus, right from the jump, Farming Simulator 22 diversify its gameplay. Instead of just repeating the usual rhythms of harvesting, fertilizing, planting, fertilizing, repeating the routines of the past, players now have to really expand their skill set to really have something. that to do.
When the growing season is over for one crop, there’s a good chance there’s still a good amount of time before the harvest begins for another. Therefore, alternative activities such as forestry and animal husbandry have a much more prominent role than the previous entries. In addition, there are also contract jobs where you have to farm for other farmers. All of these sources of rotation are important for maintaining a steady income in the inter-crop period. In my case, I planted canola in August, but didn’t harvest until July. However, due to the change of seasons, crops demand up and down depending on the time of year. So I had to wait until September for the best price; all 13 “months” after I planted them. I made over $60,000, yes, but this is a much slower turnaround than previous entries—that’s the whole point.
Obviously, just filling your limited number of fields with the same crop won’t yield quick results if you choose to stick to the seasonal mechanism. It can be disabled, or simply shortened to as little as one in-game day that can include a whole month, but switching is still time consuming. Therefore, in addition to the aforementioned replacement operations, there is another major operation added in this release: the production chain.
“Time is money, and money is time”
While these are touted as a big new way to make money, they come at a cost – or some, really. For one, you can only avail them after buying existing ones on the map or building new ones on land you own. So, in the beginning, a large initial investment is required. On top of that, you must provide all the raw materials needed to create the product.
For example, a chocolate factory requires both sugar and milk to operate. That means you’ll need a consistent stream of sugarcane, along with the right milk flow from a healthy cow farm. It takes time to build both of those material lines, and they come with high costs. Therefore, running a truly profitable operation that includes your own production chain requires time and effort.
This is not a complaint; it all makes sense and will definitely add to the gameplay more. That really makes your efforts even more appreciable as you can see the fruits of your labor reflected in all other areas. But, it really is a time sink. Even the smaller scale chains in the form of new greenhouses and honeycombs are similar to a slow burning bonus.
Although they need no effort (greenhouses need only water and bees need nothing but love), they do not produce large quantities of goods at a rapid rate. Therefore, you will only net $1,000 here and there. However, they are a neat distraction from the hectic work of everything in the field. And thankfully, there’s a new feature to help with that.
AI staff joined Farming Simulator mass for several years, but Farming Simulator 22 ultimately yielding a much-needed overhaul. Instead of just placing an employee in your current job, you can also create jobs for them through the menu. They can even be sent for delivery (including the option to repeat if something has to be done). But, still, this new system has its limitations.
First, the list of tasks is still largely limited to field investigation. The only additional thing is to distribute the items back and forth. And even with those deliveries, that’s limited to harvests, not even things like picking up a stack of pallets from the store.
More hands-on tasks like loading pallets onto trailers, collecting packages, feeding animals, cutting trees; all of that still requires a comprehensive effort from the player. Unfortunately, but again, it at least gives you something to do when the normal rhythm of fieldwork kicks in. .
Even when it comes to other things like navigating between different points of sale and looking at the seasonal chart, it still feels like there are too many menus. Elements that should be put together (like calendars and price charts) are kept separate. And the map, while detailed, still lacks labels (or even individual icons) for the various points of interest, so you have to choose between each to find out what. However, these grapes, although sour, are admittedly small.
Fruit is sweeter than this season
Where does it matter? Farming Simulator 22 has really improved. The driving mechanics feel even more realistic, with the machines visibly straining themselves when the load is too heavy or they’re trying to pull/push a tool up on an incline. All physical distributions and weights seem to work more reliably, although it still doesn’t quite match the fidelity of the SnowRunner host a large machine.
Even so, between the new gameplay mechanics, enhanced visuals, and deeper elements, this is the strongest entry in the series in a while. I not too impressed with its predecessor, but Farming Simulator 22 left me feeling more satisfied.
While I still want Giants to build on this and believe there is a lot more deeper mechanics that could be added, Farming Simulator 22 is a remarkable step in the right direction. The team promises that they’ll listen to the feedback and want to improve accordingly, so here’s hoping that this section will only grow significantly over the next few years; all in addition to the amazing community support it is sure to receive.
https://www.pcinvasion.com/farming-simulator-22-review/ Review of Farming Simulator 22 – The grasslands are greener ahead