Resurrected EP Addresses ‘Next Hit Always Misses’ Bug

Diablo 2: Resurrected EP Rod Fergusson addresses the ‘Subsequent Hit All the time Misses’ bug and its deliberate fixes–or moderately, the shortage thereof.

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Diablo 2: Resurrected is an try to resurrect and remaster the unique expertise of Diablo 2, which remains to be thought of a basic recreation over 20 years after its launch. Nonetheless, it seems that Diablo 2: Resurrected will even be incorporating destructive features of the unique Diablo 2 expertise, such because the notorious “Subsequent Hit All the time Misses” bug.

The “Subsequent Hit All the time Misses” bug is a glitch that affects Diablo 2 players each time their hit interruption animation is triggered by results like stun, knockback, hit restoration, block, or dodge. As soon as the animation is triggered, the bug causes the subsequent hit the player makes to robotically miss it doesn’t matter what form of assault it’s. Reportedly, even auto-hit assaults are assured to overlook if the player tries to make use of them proper after recovering from the interruption. This might result in gamers being caught in a cycle of being hit and lacking their counter-attacks, leaving them open to be hit once more.

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Whereas this bug is not game-breaking by any means, its results can nonetheless be very noticeable in common play, so it is simple to know why gamers wished to see if Blizzard would repair the bug in Diablo 2: Resurrected. Sadly, in keeping with Diablo EP Rod Fergusson’s official Twitter account, the builders have determined to go away the glitch intact to verify they’re precisely recreating the Diablo 2 expertise. Just like the popular loot feature that will be absent at launch, Diablo 2: Resurrected may see the glitch addressed in a while.

As of writing, a number of followers have acknowledged that they would favor the “Subsequent Hit All the time Misses” bug be mounted in Diablo 2: Resurrected. One person even famous that the purpose of a remaster was to repair outdated bugs that negatively impacted the player expertise. Additionally they brazenly puzzled what the purpose of leaving the bug in can be, apart from serving to the caster class. One other person argued that leaving this bug in can be no completely different from leaving Fend and Fury bugged. One person acknowledged that this resolution is disappointing particularly as a result of Diablo 2 is already geared toward caster and cast-like expertise.

Fergusson’s obvious willingness to revisit the difficulty after launch might reassure disgruntled followers. Nonetheless, it may’t be denied that many gamers appear genuinely pissed off about this. Whereas the Twitter replies to Fergusson’s publish did acknowledge {that a} sure portion of the player base would complain if any adjustments had been made, the general consensus was that they’d want the difficulty be addressed quickly after Diablo 2: Resurrected launches.

Diablo 2: Resurrected releases September 23 on PC, PS4, PS5, Change, Xbox One, and Xbox Collection X/S.

MORE: Complete Diablo 2: Resurrected Barbarian Class Breakdown

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