Resident Evil 4 in VR almost feels like a whole new game


Resident Evil 4’s graphics look superb for a cell headset and motion is fast.


The primary Oculus Quest 2-exclusive main vacation recreation is right here and it is a throwback: Resident Evil 4 has been ported over to Fb’s standalone VR headset, with graphics boosts that want the newer Quest 2 {hardware} to run. This is not the primary horror recreation in VR, and even the primary zombie recreation. It is a particularly frequent style, with Walking Dead: Saints & Sinners, Arizona Sunshine and Lies Beneath already accessible to jump-scare you whereas in a headset. However Resident Evil 4 seems like essentially the most momentous and it is a fairly surprisingly nice adaptation based mostly on my preliminary time with it. The VR-based interface makes it really feel, in truth, prefer it was a recreation made for VR from the start.

I do not like horror VR video games. No, in no way. (I skipped out of taking part in Resident Evil 7 on PSVR). Fortunately, Resident Evil 4’s finest options are extra about temper, ambiance and storytelling than pure freak-out twitch horror. I am grateful for that. What’s additionally bizarre and fascinating is the way it made me understand I’ve grown actually snug with how most VR video games are designed. Very similar to Star Wars: Tales from the Galaxy’s Edge, or numerous different first-person VR video games, weapons and instruments are laid throughout your physique in simple attain, in holsters and over-the-shoulder packs, or through a watch I can look at to see well being and ammo. Reaching for a gun or knife and pulling bullets to reload not solely makes the expertise really feel extra actual, however I additionally felt I had extra management over my circumstances. It was comforting, oddly.


Reloading on the run will be worrying.


The graphics in Resident Evil 4 look actually sharp though, at occasions, dated. It is arduous to explain: Sure, it seems like an older recreation and but, for VR (particularly on Oculus Quest 2), this appears to be like so much higher than most video games do. It nonetheless stands sturdy, even in case you’ve by no means performed different Resident Evil video games. The creepy village setting and its numerous rooms to discover and containers to interrupt for treasure, really feel naturally tailored to VR. Credit score to how the Quest 2 handles the sport’s efficiency, too: I discovered it simple to sink in and really feel immersed, whereas motion feels fast and responsive.


Some interfaces have a tactile, escape room-type vibe.


The place I felt some disconnect, although, was the sport’s menus and cinematic scenes. On a recreation console performed on a TV, these would really feel like a pure a part of the sport stream. Right here, they pull right into a bizarre cinema-style presentation the place the clips are performed in 2D. It pulls me out of the sport, makes me really feel like I am having an out-of-body expertise. These moments occur so much, too many occasions in truth. Possibly I have been spoiled by how Half-Life Alyx or Star Wars: Tales from the Galaxy’s Edge handle to maintain all the pieces transferring absolutely within the VR body with out disconnect. Then once more, that is the problem of porting console video games to VR.

However the actual takeaway: Resident Evil 4 actually, actually works in VR and it runs surprisingly properly on the Quest 2. When you’ve got a Quest 2 and do not thoughts horror, it is in all probability properly well worth the obtain (about 7-plus gigabytes, by the best way, in case you are curious). It might be among the best console ports I’ve ever seen for a standalone VR headset. | Resident Evil 4 in VR virtually seems like a complete new recreation


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