Making an attempt to traverse via a labyrinthine facility might be robust sufficient by itself, however now think about attempting to deal with a wierd artificat that may have an effect on the move of time. There are plenty of elements working within the upcoming Reina & Jericho, the debut title for Reclamation Video games, together with the implementation of time journey in a Metroidvania journey. To be taught extra, we spoke with CEO Dave Wightman.
Wightman dives into varied facets of Reina & Jericho’s growth, stemming from the core idea via assembling a Metroidvania map for gamers to run via. Nonetheless, the introduction of time journey does throw a twist into what’s usually a simple expertise. In reality, there are specific areas that the event workforce have to account for.
“Writing save recreation information for this has been a nightmare,” Wightman instructed Shacknews. “There’s actuality from Reina’s standpoint and the issues which have occurred for her, after which there’s like, at each totally different save level… we snap a model of actuality. So it is like, everybody who’s useless is useless, everybody who’s alive is alive. If she ever goes again to that save level once more, that’s how actuality will reconfigure if she will get defeated and respawns. So we have now to trace all these totally different timelines within the recreation and it begins to get fairly messy.”
Reina & Jericho follows the story of title character Reina, as she makes an attempt to flee an underground stronghold. She carries alongside a wierd artifact that modifications the move of time, giving her new methods to get via sure obstacles. The sport is about to launch later this 12 months on PC, PlayStation 5, Xbox Collection X|S, and Nintendo Swap. For extra interviews like this, remember to subscribe to Shacknews and GamerHubTV on YouTube.
https://www.shacknews.com/article/127095/reina-jericho-interview-mixing-time-travel-with-metroidvania | Reina & Jericho interview: Mixing time journey with Metroidvania