Amid all the news surrounding Activision Blizzard’s abuse and Microsoft’s recent acquisition, a major milestone for the gaming industry just happened. The quality assurance team at Raven Software, one of Activision’s subsidiaries, formed the first video game labor union at a major US corporation, called the Game Workers Union. This alliance aims to get Activision Blizzard’s leadership to recognize it without trying to disrupt it or retaliate against it.
The Game Workers Union has chosen to merge with the Media Workers of America, the largest labor union currently residing in the United States. So far, the Game worker Alliance has garnered the support of 78% of Raven Software’s QA team, at least according to an unnamed representative of the alliance. who spoke to Polygon.
A constantly evolving situation
The formation of this union comes as Raven Software’s QA employees continue a strike that has lasted since early December. This strike began largely because Raven management decided to lay off about a third of the people. your QA team. According to Bloomberg journalist Jason Schreier, an anonymous Activision Blizzard spokesman said that the company plans to “be careful.” [review] requested voluntary accreditation from the CWA, which seeks to host about three dozen of the company’s nearly 10,000 employees. ”
The Game Workers Union does not serve as the first US gaming labor union. That title belongs to the staff working at the independent studio Vodeo game, recognized their union last month. Having said that, this does not diminish the importance of what the QA team at Raven Software has achieved so far with its alliance, and it could lead to more gaming federations being formed in the future. Now, the Raven Software union only needs to be voluntarily recognized by Activision Blizzard. If the company refuses to do so, it will likely end up even worse than it did.
https://www.pcinvasion.com/raven-software-qa-team-union-recognition-activision/ Raven Software QA team forms union, seeks recognition from Activision