Quake Remastered Update 1 patch notes expand bot support

Whether or not you are enjoying multiplayer with buddies, bots, or a mixture, the primary replace for Quake Remastered is increasing the bot availability and performance.
Quake Remastered has been out for a second now, bringing the basic gothic enviornment shooter to new consoles with new enhancements and options to associate with them. You may need thought id Software program and Bethesda would launch this remaster and name it a day, however they’re enhancing upon the what’s on the market. Replace 1 has launched for Quake Remastered, bringing alongside expanded options and enhancements to associate with it, notably to bots in multiplayer. We’ve bought the patch notes proper right here for you.
Quake Remastered Replace 1 patch notes
Quake Remastered Replace 1 and its patch notes launched on October 7, 2021 on all out there platforms. It brings with it a listing of modifications, together with bug fixes and enhancements to the sport. Notably, a bunch of recent maps are getting bot assist in multiplayer and the bots themselves are getting enhancements to their conduct and play. You could find the total checklist of patch notes slightly below.
Enhancements
Controls
- Improved analog stick enter on controllers – now extra responsive by default
- Added deadzone, intention acceleration, exponent and intention smoothing choices to tweak gamepad enter within the Enter Choices menu
Map Enhancements: Dimension of the Machine
- Hell or Darkish Water (MGE3M2): added checkpoint spawns in co-op after traps part
- Grave Machine (MGE4M1): added checkpoint spawns in co-op and glued ache triggers round pentagram
- A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and ache triggers to forestall falling by and skipping them
Basic Enhancements
- Save sport course of is quicker on giant ranges
- Hosts at the moment are recognized by an icon as an alternative of a coloration to make it simpler to tell apart for coloration blind gamers
- Weapon wheel HUD component is now not minimize off on native multiplayer vertical split-screen
On-line Multiplayer
- Eliminated seen sport restrict in match browser
- Improved Scourge of Armagon client-side prediction
Bots
- Added bot assist for the next ranges
- The Slipgate Complicated (E1M1)
- Citadel of the Damned (E1M2)
- The Home of Chthon (E1M7)
- The Elder God Shrine (E4M3)
- Shub-Niggurath’s Pit (END)
- The Fringe of Oblivion (HIPDM1)
- The Pumping Station (HIP1M1)
- Improved bot melee assault, swimming and weapon choice behaviors
- Added textual content dialogues for when bots make kills or get killed
- Improved bot dealing with of elevators
- Improved bot navigation on The Deserted Base (DM3)
PC Solely
- Added monitor choose choice
- Management Updates
- Added fast save and fast load key binds
- Added default keyboard binds for the Laser Cannon, and Mjolnir in Scourge of Armagon
- Notice: Customers with present save information could have to bind these manually from the Enter Choices menu
Bug Fixes
Gameplay
- Mounted backward motion velocity by chance being set to stroll
- Recreation velocity now accurately resets after utilizing the Weapon Wheel
- Resolved a bug that might outcome within the participant getting caught when leaping out of the water
- Turning off pleasant hearth now not prevents self-damage
Audio
- Mounted uncommon audio crash in Scourge of Armagon
- Resolved concern that precipitated extreme clipping when a number of sounds play concurrently
- Resolved a difficulty through which the flawed audio monitor was enjoying throughout the Scourge of Armagon demo
- Mounted a difficulty through which Monitor 11 was enjoying as an alternative of Monitor 10 on Gloom Maintain (E1M5), The Wizard’s Manse (E2M5), The wind Tunnels (E3M5) and Hell’s Atrium (E4M5)
Maps
- The Silver Key now not reveals up in Hell’s Atrium (E4M5) on Deathmatch
- Mounted a difficulty through which some decals have been oriented incorrectly in Scourge of Armagon
- Mounted a lighting bug in The Door to Chthon (E1M6) that precipitated the darkened path to be lit prematurely
- Darkened lighting on the roof to revive the unique visible impact on Shub-Niggurath’s Pit (END)
Basic
- Usernames with citation marks now seem accurately in sport
- Spanish episode finish slate textual content is now not minimize off
- Texture smoothing setting restores accurately after deactivating the Quake 64 add-on
- Mounted bug through which enhanced Ogre mannequin would sink into floor aircraft after dying
On-line Multiplayer
- Resolved concern when sounds would drop and entities disappear or flicker throughout on-line play
Bots
- Resolved concern the place bots wouldn’t seize wanted pickups
- Bots ought to now see all triggers and doorways as shootable
- Bots now not linger in slime or lava for too lengthy
- Eliminated Bot assist on maps that lack waypoints
- Mounted concern through which bots tried to re-use single-use buttons and triggers
Xbox Solely
- Mounted a difficulty that precipitated gamers who joined native multiplayer to inherit Participant 1’s management preferences
PlayStation Solely
- Improved save file dealing with
PC Solely
- Mounted a difficulty through which the Max FPS choice didn’t accurately show customized settings in drop down menu
- Disabled GPU culling to enhance efficiency in Dimension of the Machine
Modding Enhancements
The next modifications apply to customers who could also be creating add-ons that work on the PC model of Quake
PC Solely
- Added the pr_checkextension cvar and checkextension (“QUAKE_EX”) perform in QuakeC to detect if the mod is working underneath the up to date Quake consumer
- Added the cl_nocsqc cvar (it’s completely set to 1 to point to modders that CSQC shouldn’t be supported)
- Eliminated the -heapsize command line parameter. It’s now not utilized in favor of a dynamically sized heap
- Added FL_NO_BOTS edict flag (Instructs bots to disregard specified object(s) in QuakeC)
- Added a QuakeC built-in for taking part in a sound on a consumer: void localsound( entity consumer, string pattern ) = #80;
- Added the next QuakeC built-in features for drawing debug shapes on shoppers (these are supposed to assist mod authors visually debug logic in 3D house):
- void draw_point( vector level, float colormap, float lifetime, float depthtest ) = #81;
- void draw_line( vector begin, vector finish, float colormap, float lifetime, float depthtest ) = #82;
- void draw_arrow( vector begin, vector finish, float colormap, float measurement, float lifetime, float depthtest ) = #83;
- void draw_ray( vector begin, vector course, float size, float colormap, float measurement, float lifetime, float depthtest ) = #84;
- void draw_circle( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #85;
- void draw_bounds( vector min, vector max, float colormap, float lifetime, float depthtest ) = #86;
- void draw_worldtext( string s, vector origin, float measurement, float lifetime, float depthtest ) = #87;
- void draw_sphere( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #88;
- void draw_cylinder( vector origin, float halfHeight, float radius, float colormap, float lifetime, float depthtest ) = #89;
- Added logic that resets AI state to impartial when activating the bot navigation editor
- Added bot nav editor fullbright toggle key bind to F2
- Added “CheckForFloor” flag to nav nodes (this can be utilized for drawbridges, flooring traps, and many others.)
- Added “CheckForSolid” flag to nav nodes (this can be utilized for crushers, traps, movable partitions, and many others.)
- Added skill to put nav nodes in shallow lava
- Added the next cvars to alter nav editor window positions:
- nav_properties_xpos
- nav_properties_ypos
- nav_legend_xpos
- nav_legend_ypos
- Added navEdit_defaultNodeRadius to set most popular default nav node radius
- Added skill to lock node peak in place when shifting nodes round
- Added navEdit_defaultNodeRadius to set most popular default nav node radius
- Added navEdit_waterLookPointDist to manage how far-off nodes shall be positioned in entrance of participant when in water
Modding Fixes
PC Solely
- Mounted a difficulty through which the save command was appending an “s” to the start of filenames, resolving auto-save in mods like “Copper”
- Mounted Alpha not being utilized to brush fashions
- Restored authentic conduct of centerprint, dash, and bprint built-ins to repair points with mods anticipating arguments to concatenate as an alternative of a string format
That covers the whole thing of patch notes for Quake Remastered Replace 1. Make sure to take a look at our extended thoughts on Quake Remastered and keep tuned for additional updates and information.
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