Psychonauts 2’s accessible difficulty options return to Monkey Island 2

Psychonauts 2 contains a wide range of accessibility options, including difficulty modifiers that allow you to reduce damage on drops, become invincible, or deal tons of damage to enemies. This recently reactivated The usual tedious discussion of the internet about video game difficulty, but as studio director Tim Schafer says, there’s no need to argue – these choices have been in Psychonauts’ DNA for three decades, even before Schafer founded developer Double Fine.

“We always wanted as many people to play our game as possible,” Schafer said in the Psychonauts 2 Q&A. “Ever since we introduced difficulty modes into Monkey Island 2, we’ve always felt find that – especially in narrative-based games – there are people who want to experience parts of the game, but can’t get to them because of obstacles. that we got in the way. “

As Schafer admits, those obstacles are “joy for some. Really hard puzzles or really hard fights or really hard platforms are really fun for people who want to get in on that. But there are people who are like ‘I don’t want to fight much, but I really want to find out what’s going on with this story.’

“I think there is no reason to exclude people for that. You can leave all of that in there, if you want to experience that. Things that we’ve added to not only difficulty, but all sorts of accessibility, are in line with that philosophy. “

As senior system designer Lauren Scott explains, “you can pick and choose and customize the parts of the game that you want to cut down, so you can enjoy the parts of the game there.”

Thumbnails on YouTube

Psychonauts 2 is preparing to go well platform game improve the original in every meaningful way. Our preview let’s break it down in more detail, with more insights from Schafer and the team on the development of the game.

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