I don’t bear in mind exactly when it dawned on me that “Psychonauts 2” is without doubt one of the greatest comedic journey video games I’ve performed. I do know it started to get underneath my pores and skin when, early on, I despatched Raz teleporting between the ideas of a lady (utilizing his Psychological Connection capability) to rewire ideas in her mind in order to vary her cautious demeanor. Teleporting in most video games is just a method to an finish, a handy approach to sprint from level to level and nothing extra. However, as with a lot of “Psychonauts 2,” the mechanics serve to counterpoint the narrative spine of the sport. The identical holds true for the adversaries that Raz encounters. They personify totally different psychological obstacles comparable to “unhealthy ideas”– critters who run round and attempt to explode in your face — and “judges” — bewigged males who wield threatening gavels. There’s a thematic consistency to “Psychonauts 2” that makes it particularly participating. Although Raz has loads of event to easily run round and bash enemies, the sport abounds with idiosyncratic particulars, giving it an total taste that’s removed from generic.
https://www.washingtonpost.com/arts-entertainment/2021/09/15/psychonauts-2-comedic-masterpiece/ | ‘Psychonauts 2’: A comedic masterpiece