Games

Pokémon Unite faces early criticism for potential pay-to-win progression model

When starting Pokémon Unite for the first time, most players will probably see some form of microtransactions being offered as the game is a free to play MOBA.

Even with those expectations, early feedback on gameplay and Unite Core mechanics are mostly positive. But that doesn’t extend to The Pokémon Company and developer TiMi Studio’s use of premium content.

Within Unite, there are five different monetization methods being used, an advanced battle, Improved energy rewards, two for different cosmetics and items that can be used in matches. That last aspect is where most players take issue with the game’s approach to microtransactions as it brings a pay-to-win element to the conversation.

These items, including staples like Leftovers, Choice Items, etc., give players an additional bonus for their Pokémon. But unlike Battle Items, which only work as a single use, Hold Items serve as permanent rewards.

Related: All free and premium battle pass rewards for Pokémon Unite: season one

For example, equipping a Rocky Helmet will deal additional damage to nearby enemies when the owner is damaged. This effect is not temporary and although it plays an important role in the core mechanics of Pokémon game, it directly affects the gameplay in a significant way.

This won’t be a problem if the player only needs to unlock or purchase the item once. But Holded Items can be upgraded using a variety of in-game currencies, including some associated with microtransactions.

As a Reddit user, who is said to have worked on mobile titles before, said: “Yes, I did unlock a few characters through the Welcome and Launch campaign, but these are acquisitions. temporary to keep you engaged and not part of the standard progression of the game.”

Sure, Unite will experience FTP stagnation like most “free to start” titles do, with leveling and worthwhile rewards eventually slowing to the point where microtransactions will be much loved after its release.

It’s unclear how this particular element of the game will shape up over time. But in the worst-case scenario, free-to-play users will end up being restricted from competing in matches because other players have upgraded their Hold Item to the point where the rewards give them another edge. distinctive in the game. TiMi and TPC will have to do something to streamline the progression and keep the game in balance.

https://dotesports.com/news/pokemon-unite-faces-early-criticism-for-potential-pay-to-win-progression-model | Pokémon Unite faces early criticism for potential pay-to-win progression model

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