Paper Mario’s levels would be perfect for a traditional 3D platformer

Few Nintendo properties have as much reach as Super Mario. The mustached plumber first appeared in the gaming scene in the 1980s and has had an impressive streak of activity ever since. Mario jumps into the bad guys, races go-karts, and relaxes every once in a while with a nice round of golf. Colorful characters even spawned many series RPG Side Story, with one of the most notable starts on the N64 with Paper Mario.

Received critical acclaim and became one of the best games on the console, Paper Mario created multiple sequels and a fan base of its own. Recently, Nintendo announced the original Paper Mario will be added to Nintendo Switch Online this week, allowing newer players to explore its magical and detailed world. It is hoped that this newfound attention will popularize its levels, which have been pitifully used in Super Mario franchise in general. Entirely based on character and design, many of these areas would be perfect for Mario to traverse in a future 3D platformer.

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Paper Mario – Unique, captivating levels


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Paper Mario hit store shelves in 2001, just as the next generation of consoles (PS2, GameCube, Xbox) was about to be released. Even with this in mind, Paper Mario no punches, giving the system a swan song worthy of its legacy. Not like other N64 game of the times has aged considerably from a visual perspective, Paper MarioIts clever art direction has helped it stand the test of time.

game great use of its “paper” aesthetic, having the characters presented in 2D while their surroundings are 3D, like a cardboard play (with some even texture broken like cardboard). More importantly, these locations are not just the standard environments found in a Adventure RPG, such as forest, fire, or water. Each of them has a unique personality, and is ultimately different in the best ways.


The Dry Desert is, as its name suggests, an endless sea of ​​sand filled with ancient mysteries; The shy boy’s toy box is a fun, colorful wonderland; Gusty Gulch feels like an abandoned town out of an old Western movie; and Shiver City has a The atmosphere is like Christmas. No two locations are alike, ensuring consistent speeds keeps everything fresh. Seeing new sights makes quests varied and exciting, while these new landscapes and geographical layouts can also pave the way for different gameplay ideas.

Paper Mario – Translate these levels into 3D


run in the new Donk City Super Mario Odyssey

Keeping all of this in mind, it’s a mystery why Nintendo mostly ignores these locations. Mario’s main 3D titles like Super Mario 64 or Super Mario Odyssey all thrive in creating visually and mechanically unique environments. In Super Mario 64, e.g. Big Boo’s Haunted and Deadly Lavaland are very different, with the former requiring more careful exploration while the latter requiring the perfect foundation.


Even if Nintendo doesn’t want to use it again Paper Mario the levels are exactly as they are, reshaping them into spiritual successors would work just as well. These regions appear to be ripe for new gameplay mechanics possibilities and will really shine from a graphics standpoint, especially considering how many stunning regions there are in the game. Super Mario Odyssey looked. The player can climb tall trees in the Flower Fields to gain more vertical dimension in the level, or use the jackbox to soar higher in the Shy Boy’s Toy Box. There’s a good chance that they both look good on paper and will probably translate well into the third dimension.


Paper Mario is available on the N64 and will release as part of the Nintendo Switch Online + Expansion Pack on December 10.

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About the author

Source link Paper Mario’s levels would be perfect for a traditional 3D platformer

ClareFora

ClareFora is a Interreviewed U.S. News Reporter based in London. His focus is on U.S. politics and the environment. He has covered climate change extensively, as well as healthcare and crime. ClareFora joined Interreviewed in 2023 from the Daily Express and previously worked for Chemist and Druggist and the Jewish Chronicle. He is a graduate of Cambridge University. Languages: English. You can get in touch with me by emailing: clarefora@interreviewed.com.

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