Pantheon: Rise of the Fall will get a major overhaul for combat, with related changes to attributes, stats, class and identity functions, difficulty, and more. The November Manufacturer’s letter offers more detail on what’s already in place previously only suggested onet to change technology and fight.
One of the initial points that producers Chris Perkins and Adam Mostel made clear in the letter was that the battle overhaul was intended to make the final product better and avoid overuse of the shooting, with cooldown and decision time for you on how to Phat. They want more tactical decision making, teamwork, resource management and feel like the decision is in the hands of the players. With that, they emphasize players taking actions and controlling how they approach a situation.
With that, they looked at skills, summoners, attributes, and stats and how that affects itemization and progression. They want to make sure that leveling up is the same as progressing and that that loot is still viable and valuable at any level. Class is also important because properties that you might consider core to a class you want to play with may not be the only ones that work. With emphasized rotation and the same play over and over again, there could be more possible builds. Also in the question of classes are making classes feel different. For example, Wizards should find that they are very good at dealing damage, and not only do they have less debuffs than Enchanter, but the ones they have are unreliable.
In the end, the difficulty is also get some changes. Both the player and the enemy will receive increased base power as they level up. They want to level up like an achievement and like you are growing to meet the challenge each time you go further.
View full letter, including the path to alpha, ending at Pantheon: Rise of the Fall
https://www.mmorpg.com/news/pantheon-rise-of-the-fallen-to-completely-overhaul-combat-for-more-strategy-less-reliance-on-rotations-2000123686 Pantheon: Rise of the Fall to completely overhaul the battle for more strategy, less reliance on rotation